Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crown MarshalNewsUpdate 0.12.2: Income Rework, Reinforced Masonry, and Moonlit Keep
Game update

Update 0.12.2: Income Rework, Reinforced Masonry, and Moonlit Keep

Crown Marshal · published 13 Aug 2026, 10:33 UTC · build 24711090

All newsPlayers around this dateRead on Steam

Marshals,

Update 0.12.2 is now available for Crown Marshal.

This update reworks the base round-income curve and Economy Tech progression, while increasing several later in-match upgrade costs to support greater late-game spending without removing upgrade trade-offs.

The Wall also receives the new Reinforced Masonry modification, the Store gains Moonlit Keep as the first stronghold skin purchasable with Valor, and Goblin Warbands and Wasp Swarms receive Health adjustments.

New Features

Wall Modification: Reinforced Masonry

Added Reinforced Masonry for the Wall.

  • Permanent unlock: 1,000 Valor
  • The Wall must be owned before purchasing it
  • Existing Wall owners do not receive it automatically
  • In-battle installation cost: 100 Energy
  • Mutually exclusive with Spiked Defense

After installation, damage from ordinary attack projectiles is reduced by 50% for both:

  • Direct hits
  • Splash damage

The following remain unaffected:

  • Melee attacks
  • Retaliation
  • Battlefield skills
  • Lingering zones created after projectile impact

The modification adds iron bands and an outer brick facing to every section of the Wall.

New Stronghold Skin: Moonlit Keep

Added Moonlit Keep to the Store.

This is the first stronghold skin that can be purchased directly with Valor.

  • Store price: 20,000 Valor
  • Existing accounts do not receive it automatically

Moonlit Keep features moonstone, silver trim, bright cyan windows, and fireflies.

The skin fully covers:

  • The base stronghold
  • All three fortification levels
  • Militia Reinforcement
  • Inspiring Morale

Balance Changes

Base Round Income Rework

Reworked the base income curve without Economy Tech.

Income for rounds 1 through 5 changes from:

100 / 200 / 300 / 400 / 500

to:

300 / 400 / 550 / 700 / 900

Starting with round 5, each following round now grants:

200 more Energy than the previous round

instead of the previous increase of 100 per round.

Economy Tech Rework

The three Economy Tech upgrade costs change from:

150 / 200 / 250

to:

200 / 350 / 500 Energy

The additional income granted by each level also changes from a flat +50 to:

  • Economy Tech Level 1: +50
  • Economy Tech Level 2: +100
  • Economy Tech Level 3: +150

The cumulative additional income at each level is now:

  • Level 1: +50 per round
  • Level 2: +150 per round
  • Level 3: +300 per round

The Economy Tech upgrade button and opponent Intel now show:

  • The actual gain from the next level
  • Your current bonus income
  • Your income after upgrading

Higher Later In-Match Upgrade Costs

Increased the Energy costs of several later upgrades.

Deployment-Cap Upgrades

The three upgrade costs change from:

100 / 150 / 200

to:

100 / 300 / 500 Energy

Stronghold Fortifications

The three fortification costs change from:

100 / 150 / 200

to:

100 / 200 / 300 Energy

Attack and Defense Tech

The five Attack and Defense Tech level costs change from:

100 / 150 / 200 / 250 / 300

to:

100 / 200 / 300 / 400 / 500 Energy

The effects and level caps of these upgrades remain unchanged.

Goblin Warband and Wasp Swarm

Goblin Warband:

  • Health per member: 45 → 35

Wasp Swarm:

  • Health per member: 35 → 45

Their deployment costs, group sizes, and all other stats remain unchanged.

Fixes and Improvements

2v2 Party Steam Friends Status

Fixed Steam Friends showing an idle 2v2 party as a custom room.

Now:

  • Waiting for a teammate appears as a 2v2 party.
  • Waiting for the host to begin matchmaking also appears as a 2v2 party.
  • Once matchmaking begins, the status continues to show 2v2 ranked matchmaking.

English Ready Button

Simplified the cancellation text on the English Ready button to reduce text crowding.

Clicking the button still cancels Ready as before.

The Chinese text and behavior remain unchanged.

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!

More from Crown Marshal

Other announcements

All news
In-game event14 Sep 2026Update 0.14.0: Twin Passes and Moonlit WatchtowerMarshals, This update introduces Twin Passes, a new 1v1 map, and Moonlit Watchtower, an Arrow Tower skin that can be permanently unlocked with Valor. New Features New 1v1 Map: Twin Passes Each all-human 1v1 match now selects its map independently, including custom matches: · A 10% chance of playing on Twin Passes. · A 90% chance of playing on Royal Field. Matches with bots still use Royal Field…Game update19 Aug 2026Update 0.13.2: Battlefield Skin Falling Effects FixMarshals, Update 0.13.2 is now available for Crown Marshal. This update fixes an issue that caused the falling effects of three battlefield skins to be completely invisible during matches. Fixes and Improvements Battlefield Skin Falling Effects Fixed the falling effects of the following three battlefield skins being completely invisible: · Snow on Everwinter Snowfield · Drifting fireflies on Mo…Game update19 Aug 2026Update 0.13.1: Lancer Charge Adjustments and Camera Drag FixMarshals, Update 0.13.1 is now available for Crown Marshal. This update reworks the Lancer's charge movement and corridor damage so the dash now physically plays out at the unit's current movement speed. It also fixes an issue where middle-button camera dragging could remain stuck to mouse movement. Balance Changes Lancer Charge The Lancer's dash is no longer instantaneous. After a strike conne…