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Soulstonia PlaytestNewsAlpha Patch 12
Game update

Alpha Patch 12

Soulstonia Playtest · published 2 Aug 2026, 23:23 UTC

All newsPlayers around this dateRead on Steam

Changes

  1. Implemented various bits of quest logic
  2. Made arrow keys pan super zoom
  3. Thieving anim no longer shows your weapon
  4. Spacebar only pauses if no modals were closed
  5. Fixed combat targeting bugs for NPCs, Summoners, and Summons
  6. Summoner icon in panel now flashes red when at low health
  7. Disabled NPC soft collision while dead
  8. Fixed enemy NPCs targeting themselves
  9. Crafting object interaction modal now filters correctly
  10. Fixed skill behavior icon in bottom right of Summoner panel icons
  11. Fixed NPC interaction dead zone when pathing from far away
  12. Fixed interaction radius dead zone when already near NPC but not near enough
  13. Enemy NPC nameplates now disable correctly when they die
  14. Market guard is now allowed inside of villages
  15. Prevented hostile quest NPCs from triggering aggro evasion behavior
  16. Market guards now despawn forever when they die
  17. Shrunk colossal enemies' hitbox and sprite scale a little bit
  18. Spawning a new quest NPC during a step transfers ownership of the cinematic over to that NPC
  19. Trade items now correctly show stack amount after selling a stack to the trader
  20. Enemy NPCs no longer wander into or spawn in villages
  21. Spawned hostile NPCs loaded in from quests now immediately attack player on load
  22. Quest items no longer spawn as random NPC loot
More from Soulstonia Playtest

Other announcements

All news
Game update15 Sep 2026Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better DialogueChanges · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…Game update12 Sep 2026Playtest Patch 1: Idle Goals, New Quests & Nighttime EnemiesChanges · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…Game update14 Aug 2026Alpha Patch 14Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…