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Soulstonia PlaytestNewsAlpha Patch 11
Game update

Alpha Patch 11

Soulstonia Playtest · published 29 Jul 2026, 15:16 UTC

All newsPlayers around this dateRead on Steam

Changes

  1. Prevented walking on water
  2. Implemented more sound effects
  3. Implemented quest-based NPC spawning
  4. Fixed Skill XP and level up detection logic
  5. Increased the duration of speech bubbles
  6. Balanced NPC loot rates and drop tables
  7. Fishing spots now only spawn on the water
  8. Lootboxes now give stacks/multiples of cheaper items
  9. Enemy NPCs no longer wander into or spawn in villages
  10. Reading a Spell Scroll now destroys the item properly
  11. Spacebar now zooms the camera back in (if superzoomed out)
  12. Kill quest steps now complete after the correct number of kills
  13. Claude now gives their rent money during the Money Trees quest
  14. Fixed duplicate loot being provided by locked chests during quests
  15. Prevented anything from spawning in the center of the map (inside the Planetarium)
  16. Removed arch collisions from doorways in houses so Colossal NPCs could path inside houses
  17. Selling a stack of items in the Trade UI now shows the stack count correctly
  18. Added TikTok, Youtube, Instagram, Website buttons to the Main Menu
  19. Cinematic reveal cams for villages no longer re-trigger after reloading the game
  20. Spawned hostile NPCs loaded in from past quest objectives now immediately attack the player on load
  21. Quest objective item lists now correctly require all items in that list, not just the first one
  22. Fixed interaction radius dead zone when already near NPC but not near enough
  23. Traded items now show stack count after selling them to a trader
  24. Quest items can no longer spawn as random loot
More from Soulstonia Playtest

Other announcements

All news
Game update15 Sep 2026Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better DialogueChanges · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…Game update12 Sep 2026Playtest Patch 1: Idle Goals, New Quests & Nighttime EnemiesChanges · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…Game update14 Aug 2026Alpha Patch 14Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…