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Soulstonia Playtest
News
Alpha Patch 11
Game update
Alpha Patch 11
Soulstonia Playtest
· published
29 Jul 2026, 15:16 UTC
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Players around this date
Read on Steam
Changes
Prevented walking on water
Implemented more sound effects
Implemented quest-based NPC spawning
Fixed Skill XP and level up detection logic
Increased the duration of speech bubbles
Balanced NPC loot rates and drop tables
Fishing spots now only spawn on the water
Lootboxes now give stacks/multiples of cheaper items
Enemy NPCs no longer wander into or spawn in villages
Reading a Spell Scroll now destroys the item properly
Spacebar now zooms the camera back in (if superzoomed out)
Kill quest steps now complete after the correct number of kills
Claude now gives their rent money during the Money Trees quest
Fixed duplicate loot being provided by locked chests during quests
Prevented anything from spawning in the center of the map (inside the Planetarium)
Removed arch collisions from doorways in houses so Colossal NPCs could path inside houses
Selling a stack of items in the Trade UI now shows the stack count correctly
Added TikTok, Youtube, Instagram, Website buttons to the Main Menu
Cinematic reveal cams for villages no longer re-trigger after reloading the game
Spawned hostile NPCs loaded in from past quest objectives now immediately attack the player on load
Quest objective item lists now correctly require all items in that list, not just the first one
Fixed interaction radius dead zone when already near NPC but not near enough
Traded items now show stack count after selling them to a trader
Quest items can no longer spawn as random loot
More from Soulstonia Playtest
Other announcements
All news
Game update
15 Sep 2026
Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better Dialogue
Changes · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…
Game update
12 Sep 2026
Playtest Patch 1: Idle Goals, New Quests & Nighttime Enemies
Changes · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…
Game update
14 Aug 2026
Alpha Patch 14
Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…