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SurvivorNewsContent Update Released! - v0.41
In-game event

Content Update Released! - v0.41

Survivor · published 24 Jul 2026, 05:32 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, the first post-rework update (v0.41) is now LIVE on the public branch. This update brings many improvements such as a new HUD, new effects, improving weapon hit information and bug fixes.

Release Notes

Achievements

Added new functionality for achievements. Now you can play and earn a variety of achievements. To begin with, ten achievements have been added and future updates will add more.

  • Rifleman - Obtain the kinetic rifle.

  • Rocketeer - Obtain the rocket launcher.

  • Noob - Beat Round 1.

  • Scrub - Beat Round 5.

  • Average - Beat Round 10.

  • Survivor - Beat Round 20.

  • Surrounded - Die to a Thrall.

  • Rest in Pieces - Die to a Bomber.

  • Thrall Hunter - Destroy 100 Thralls

  • Bomber Hunter - Destroy 100 Bombers

Weapon

Minor improvements to weapons to enhance their appearances and better weapon hit information.

  • Reduced metallicity and increased roughness of the Rocket Launcher's base material.

  • Change color of the Rocket Launcher from white to orange.

  • Reduced specular of both the Kinetic Pistol and Kinetic Rifle.

  • Added the ability to equip the Secondary weapon.

  • Added bullet tracers to see where bullets are travelling.

  • Added blood effects on enemies when they are struck by a weapon.

Enemy

Improved enemy appearance.

  • Added blood textures to Bombers.

  • Created and added lightning VFX that plays whenever an enemy is spawned.

SFX

Changed sound effect logic to prevent too many sounds from stacking on top of each other and other changes to improve sound quality.

  • Modified weapon firing sound effects so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.

  • Modified explosion sound effects for both grenades and bombers so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.

Map

Improved may layout and size.

  • Resized map to make it a proper square.

  • Increased map size.

  • Moved platform to the center of the map.

  • Removed pillars.

  • Adjusted positions of enemy spawners.

  • Adjusted position of the player spawner.

UI

Built a new minimalist and modern looking HUD with new elements.

  • Changed HUD to a more minimalistic, modern HUD.

  • Added enemy counter that tracks the number of enemies that will be actively spawned in each round.

  • Added timer that tracks the time spent in the game.

  • Created new weapon icons.

Bug Fixes

  • Fixed arena music cutting off for no reason.

  • Fixed current health going into negative values when the player was eliminated.

  • Fixed enemies not facing the correct direction when spawning.

  • Fixed player being able to equip a weapon that is already equipped.

More from Survivor

Other announcements

All news
Major update25 Sep 2026Survivor: What's NextWith Survivor now delisted, I wanted to thank everyone who has been part of its journey and share what I’m working on next. Whether you joined back in 2021 or discovered Survivor more recently, thank you for playing, sharing your feedback, and supporting my work. What happens to Survivor now? Survivor's development will be fully discontinued now with no further builds or patches. My next game:…Community23 Sep 2026Final 24 Hours before Survivor is DelistedHey everyone! This is an announcement that Survivor will be delisted in 24 hours from now at 2PM PDT on Thursday, 24 September (9AM NZT on Friday, 25 September). Kind Regards, KolaCapeCommunity20 Sep 2026Final Week before DelistingHey everyone! I just wanted to announce that this is the final week before Survivor is delisted from the Steam store. Survivor will be delisted on Thursday, September 24th at 2PM PDT (Friday, September 25th at 9AM NZT). After this Survivor will no longer be available to download. If you are interested in my next project, Crownfront, you can wishlist and play the demo here: