
The last update was about how you play the demo. This one is about how it sounds, and who can read it.
The Poolrooms make noise now. Water drips and echoes off the tile, the tide washes in and back out, and swells roll up when they appear. Every catch, upgrade, and journal page has its own small sound, and it all runs through one reverb so it holds together instead of sounding like separate beeps. Buy a few upgrades in a row and the note climbs with each one.
If you would rather fish in quiet, there is a new sound effects slider in Settings, next to the music one.
The demo is now translated into 31 languages, including Simplified and Traditional Chinese, Japanese, Korean, Russian, Ukrainian, German, French, Spanish, Portuguese, Italian, Polish, Turkish, Arabic, and more. Arabic and the other right-to-left languages flip the whole layout to match. Pick your language in Settings. The translations are new, so if a line reads wrong or runs off the edge of a button, tell us in the discussions and we will fix it.
The first few minutes were doing too much at once. Low tide now lasts longer before it turns, so the tide is something you notice now and then instead of every few seconds. The first journal entry takes a little longer to unlock, and the earliest achievements are spread out instead of arriving all together.
On phones, Settings now fits on one screen as a grid instead of scrolling off the side.
Assorted fixes.
Every release still boots, plays, saves and resumes under automated tests on real Mac and Linux hardware before it goes out.
Existing saves carry over untouched, same location, same progress.
The demo covers the first 60 journal entries of the full game. If you're enjoying it, wishlisting Backrooms Fishing genuinely helps a small studio like ours. Thanks for playing.