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IronWoodNewsGrovesville Rework
In-game event

Grovesville Rework

IronWood · published 8 Jul 2026, 23:17 UTC · build 24118254

All newsPlayers around this dateRead on Steam

Hello sentient trees with insatiable rage, it's time for this game's first minor update.


We improved Grovesville all around, adding new combustible vehicles, explorable buildings, and making the area feel more inhabited, or rather... massacred.We also added some polish.

  • Guns should be a bit more accurate at close range.

  • The secret weapon in Grovesville should no longer explode everything within a 100km radius every time you fire its special attack.

  • The bubak can no longer revive himself.

  • Tips can now appear on the main menu.

  • Many other bug fixes and tweaks.

The main focus, though, was to bring Grovesville up to the same quality as the other levels in the game.

This game still needs a lot of work though. In the next update, I'd like to tackle the enemies having brain aneurysms and walking into walls, improved controller support, an improved controls menu, and better feeling melee weapons.

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In-game event15 Sep 2026The Bestiary UpdateHello sentient trees, it's time for another polishing update to the game, bringing some exciting features, and fixing many notorious problems. The biggest addition in this update, is a bestiary cataloging all the enemies you've encountered. Use it to find out what the new enemy you found is weak too, or rage at how many times you have died to a basic zombie. It expands as you find new enemies,…