Hello sentient trees with insatiable rage, it's time for this game's first minor update.
We improved Grovesville all around, adding new combustible vehicles, explorable buildings, and making the area feel more inhabited, or rather... massacred. We also added some polish.
Guns should be a bit more accurate at close range.
The secret weapon in Grovesville should no longer explode everything within a 100km radius every time you fire its special attack.
The bubak can no longer revive himself.
Tips can now appear on the main menu.
Many other bug fixes and tweaks.
The main focus, though, was to bring Grovesville up to the same quality as the other levels in the game.
This game still needs a lot of work though. In the next update, I'd like to tackle the enemies having brain aneurysms and walking into walls, improved controller support, an improved controls menu, and better feeling melee weapons.