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GOALSNewsPatch Notes - Version 1.00.13
Community

Patch Notes - Version 1.00.13

GOALS · published 2 Jul 2026, 05:30 UTC

All newsPlayers around this dateRead on Steam

Gameplay


- Movement: Improved responsiveness with smoother acceleration, turning, and more impactful Agility.

- Shooting: Reduced post hits, rebalanced lower-rated finishing, and added more shot variety.

- Trapping: Improved trap timing, pre-trap movement, and receiving positioning.

- Passing: Improved ground pass targeting for more reliable and consistent passing.

- Goalkeepers: Fixed a case where goalkeepers could unrealistically speed up during forward dives.

- Passing: Fixed an issue where invalid pass targets could cause passes back to the goalkeeper to fail.

UI


- Added a visual indicator for the second player press target.

Audio


- Reworked net sound effects with new audio content and implementation.

More from GOALS

Other announcements

All news
Major update10 Sep 2026GOALS 2.0GOALS 2.0 is our biggest update since launch. If you tried GOALS at launch and bounced off it, this is the version we want you to come back for. We’ve focused first on making the football better. Passing and defending have been significantly reworked, AI has taken a major step forward, and movement, trapping, tackling, switching and goalkeepers have all been improved. TL;DR · Major gameplay upd…Community27 Aug 2026Patch Notes - Version 1.02.06Passing & Trapping · Addition of the new semi-manual passing system. · Improved ground, through, cross and lofted passes. · Refined pass trajectories. · Improved Through Pass receiver behaviour, first-touch alignment and trap timing. · Improved trapping based on relative player speed, with faster recovery for high-quality traps. · Fixed several issues causing unreliable traps, excessive backped…Community20 Aug 2026Patch Notes - Version 1.02.05Gameplay · Improved sprinting and locomotion, with new sprint animations, faster acceleration from low speeds, and updated movement blending. · Reduced excessive spinning with adjustments to turn acceleration. · Adjusted standing tackle lunge distances. · Improved ghost tackle readability with a new reach animation when attempting a tackle that doesn’t connect. · Adjusted assisted blocking, inc…