Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GOALSNewsPatch Notes - Version 1.02.06
Community

Patch Notes - Version 1.02.06

GOALS · published 27 Aug 2026, 13:34 UTC

All newsPlayers around this dateRead on Steam

Passing & Trapping

  • Addition of the new semi-manual passing system.

  • Improved ground, through, cross and lofted passes.

  • Refined pass trajectories.

  • Improved Through Pass receiver behaviour, first-touch alignment and trap timing.

  • Improved trapping based on relative player speed, with faster recovery for high-quality traps.

  • Fixed several issues causing unreliable traps, excessive backpedaling and incorrect receiver movement.

  • Fixed an issue where the ball could speed up after bouncing.

  • Fixed unnatural vertical ball movement caused by incorrect damping.

  • Flick passes now require L2, reducing accidental activation.

Dribbling, Touches & Movement

  • Improved touch rotation and turning behaviour.

  • Players can now move toward their intended exit direction while executing a touch, improving responsiveness.

  • Further tuning to Close Dribbling, reducing excessive or unwanted spinning while changing direction.

  • Removed cases where touches could incorrectly cancel trap cooldowns.

Physicality & Defending

  • Reverted the previous Tackle Back logic and increased its radius from 30 cm to 70 cm.

  • AI auto-tackle range now matches human-controlled players.

  • Reintroduced shorter stumbles from passive barges during skill moves, removing the ”shield” effect.

  • Improved blocking radiuses across different height zones, nerfing goal line blocks.

  • Fixed defenders incorrectly prioritizing Auto Shield on ground balls.

Possession & Stamina

  • Improved possession-state logic during passes and clearances.

  • Reduced stamina drain by approximately 10% in 5v5.

  • Increased stamina recovery by approximately 10% in 5v5.

AI & Bots

  • Improved bot passing decisions and adaptation to the new passing system.

  • Improved Through Pass positioning and usage, including difficulty-based behaviour.

  • Midfielders now mark more consistently and track back with greater urgency.

  • Defending AI is less likely to unintentionally take possession.

  • Improved attacking bot obstacle avoidance.

  • Restored intended bot difficulty settings.

  • Added additional scenario-specific AI behaviours and optimizations.

Goalkeepers

  • Improved goalkeeper decision-making between Auto Tackle and Auto Clearance.

  • Reduced disruptive player collisions immediately after saves.

  • Fixed animation issues affecting some goalkeeper saves.

Matchmaking

  • Improved matchmaking for players on high-ping connections, helping provide more reliable match quality.

Achievements

  • Achievements are now active on both Steam and the Epic Games Store.

Visuals

  • Added a new AMP pitch.

  • Improved character lighting and visibility.

  • Improved exposure and gamma to better resemble a TV football broadcast.

  • Fixed cases where goal nets could fail to appear.

Technical

  • Fixed false VRAM overheating warnings on AMD RDNA3/RDNA4 GPUs.

  • Added various AI, scenario and performance fixes.

More from GOALS

Other announcements

All news
Major update10 Sep 2026GOALS 2.0GOALS 2.0 is our biggest update since launch. If you tried GOALS at launch and bounced off it, this is the version we want you to come back for. We’ve focused first on making the football better. Passing and defending have been significantly reworked, AI has taken a major step forward, and movement, trapping, tackling, switching and goalkeepers have all been improved. TL;DR · Major gameplay upd…Community20 Aug 2026Patch Notes - Version 1.02.05Gameplay · Improved sprinting and locomotion, with new sprint animations, faster acceleration from low speeds, and updated movement blending. · Reduced excessive spinning with adjustments to turn acceleration. · Adjusted standing tackle lunge distances. · Improved ghost tackle readability with a new reach animation when attempting a tackle that doesn’t connect. · Adjusted assisted blocking, inc…Community17 Aug 2026Ranked 1v1 Rewards RevampWe’re rolling out a major overhaul to Ranked 1v1 , giving the mode a brand-new reward structure built around faster progression, massive milestone payouts, and predictable weekly grinding. While standard random pack drops are being removed from post-match loot, your overall earning potential and club progression speed are getting a massive buff. Here is everything you need to know about the new…