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Jump SpaceNewsWeapons Update Hotfix 4 - v0.7.15.6
Game update

Weapons Update Hotfix 4 - v0.7.15.6

Jump Space · published 30 Jun 2026, 13:06 UTC · build 23971751

All newsPlayers around this dateRead on Steam

Update Notes

June 30th, 2026

Balance Changes

Enemies

  • Enhanced enemies now move faster but deal less damage.

  • Elite enemies are faster and more accurate, but have reduced damage output.

Weapons

  • Increased Javelin damage

  • Reduced clip size on the Sideclip and Stinger

  • Tightened shotgun pellet spread for improved accuracy consistency

Ship & Mission

  • Boosted Transporter health and Beam Cruiser damage in the Defend Ship finale mission.
    (This is to fix a rare bug of Transporter being melted by Beam Cruiser lasers in 3 seconds.)


Features

  • Laser beams now support aim assist on gamepad with smoother movement

  • Added a visual status effect indicator for the Virus status effect on enemies


Improvements

  • Fixed some issues where some hull damage points could not be repaired from certain angles

  • Fixed an issue where crew members could not be revived when you had no more crew lives or core lives

  • Jump seat icons no longer appear for already occupied seats

  • Component descriptions are now visible on the ship setup board

  • Basic upgrade modules now display rarity more clearly

  • The Assembler UI has received several polish updates:

  • Your current Ingot balance is now shown in the main Assembler view while in the Hangar

  • Category headers now appear consistently

  • Materia transaction info display updated to better reflect current game systems

  • Improved audio mixing for pilot and combat seat weapons, so whichever role you are playing takes priority in the mix

  • Updated visual effects for radioactive mines dropped by gunships


Bug Fixes

  • Fixed an issue where radioactive pickups could cause persistent radiation on the ship

  • Fixed the Plague module incorrectly healing enemies when the effect spread

  • Fixed several modules (Emergency Vent, Chain Link, Firestorm, Shockwave, Contagion, Radioactive Retaliation, and Plague) failing to deal damage for non-host players in multiplayer

  • Fixed a bug where the minigun could not be placed on shelves

  • Fixed an item duplication glitch using the minigun

  • Fixed broken loot spawns in Data Center

  • Fixed player colors sometimes being assigned incorrectly in multiplayer

  • Fixed options menu buttons displaying incorrectly due to missing materials

  • Fixed blinking icons appearing at the edge of the screen near jump seats

  • Fixed the ability to spend Ingots on upgrading blueprints beyond the maximum upgrade limit

  • Fixed the Kill Protocol status effect missing its icon

  • Enemies should no longer flinch when taking damage from status effects on clients

  • Fixed a collider issue on the Hammerhead

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