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Jump SpaceNewsUpdate Hotfix 10 - v0.7.15.12
Game update

Update Hotfix 10 - v0.7.15.12

Jump Space · published 15 Jul 2026, 09:20 UTC · build 24204696

All newsPlayers around this dateRead on Steam

Update 0.7.15.12 – Patch Notes

Released July 15, 2026


Balance Changes

  • Cure Critical condition at Med-Station: Materia cost has been reduced from 30 to 20.

Weapons

  • Bolt Accelerator: Ammo cost per shot reduced from 3 to 2, reload time reduced from 1.5s to 1.25s, and damage increased from 350 to 400.

  • Disruptor Laser: Damage reduced from 100 to 80.

  • Ship Missile Launcher: Missile damage doubled from 500 to 1000.

  • All pilot and multi-turret weapons now correctly scale damage based on their own level progression, meaning more damage. Previously they were incorrectly using on-foot damage scaling.

Modules & Abilities

  • Splinter Shell: Now correctly increases damage instead of reducing it.

  • Shotgun: Slight buff to higher rarity tiers to improve progression feel.

  • Emergency Vent: Damage and level scaling increased.

  • Chain Link Module: Chain Link used to chain to enemies through an AoE hitbox. It now fires real projectiles from where the initial projectile hit, meaning it can trigger status effects and interact with other systems properly.

  • Chain Link for Ship Weapons: Now also chains with real projectiles instead of AoE.


Bug Fixes

  • Fixed an issue where the health bar would display the death timer instead of your actual health after being revived.

  • Fixed the bonus objective calculation for the Escape Finale mission, which prevented you from getting every last crate and bonus rewards..

  • Fixed an audio error that occurred when a buddy NPC was using the Vulcan special weapon.

  • Fixed a broken description on the Extended Railgun Magazine module.

  • Fixed incorrect descriptions for the Micro Bullets and Larger Bullets

  • Updated the Shotgun Ship Module description to more clearly explain what it does.


Visual & Audio

  • Reduced the size of the Sear status effect visuals.

  • Made the Corrosion effect less visually noisy.

  • The Heavy Raptor enemy now correctly displays status effect visuals when affected by status conditions.

More from Jump Space

Other announcements

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