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Jump SpaceNewsWeapons Update Hotfix 1 - v0.7.15.3
Game update

Weapons Update Hotfix 1 - v0.7.15.3

Jump Space · published 25 Jun 2026, 08:21 UTC

All newsPlayers around this dateRead on Steam

Weapons Update Hotfix 1 - v0.7.15.3

June 25th, 2026

(We are aware of other common bugs and are working on tracking them down - please comment if you encounter very common, very disruptive bugs and what they are.)


Features

  • Clarified "Enhanced" on-foot special enemies.

  • Implemented Shield Recharge Rate module.

  • Added new audio events for the Reaver Rotary Cannon and mining lasers.

  • Added a text message that informs returning players when old data has been migrated and converted to new ingots, why MK3 components are now Refined and Level 1.

Improvements

Audio

  • Mixing adjustments and new sounds to ship weapons.

Balance & Modules

  • Increased critical damage multiplier from 1.5x to 2x for Fragment Cannon, Reaver Rotary Cannon, Assault/Gatling/Flak Turrets, Thunderburst Heavy Cannon, Vulcan Rotary Cannon, and Lance Railgun.

  • Increased Bolt Accelerator base damage from 300 to 350.

  • Updated module blacklists and allowed lists (Burstshield, Power Amplifier) to prevent invalid module assignments.

  • Power Amplifier can now reach max level at Refined rarity instead of Epic.

  • Buffed affinity modules and updated their formatting and localization.

  • Adjusted school module drop chances and shotgun balancing.

  • Reduced Blueprint Efficiency (Reduced Materia cost) effectiveness and Corrosive Ship damage.

  • Restricted certain items from dropping at specific rarities.

Gameplay & Content

  • Improved animation transitions for downed and defeated states (e.g., when tasered or in Zero-G).

  • Beamcruiser can now be killed by laser guns.

  • Sniper Drone no longer gets stuck in spawn closets when it sees the player on spawn.

  • Updated venture rewards: standardized ingot reward icon colors and increased ingot/credit payouts.

  • Updated venture description for "It's an Engineer Thing" to reflect new upgrading gameplay.

  • Restored a missing Berit intro voiceline and removed a deprecated one.

  • Removed unobtainable Bulwark Core trait from the wardrobe.

Visuals & UI

  • Truncated invite link text in the pause menu to prevent stream snipes; use the Copy button to obtain the full link.

  • Increased terrain Base Map Distance in Dest_JustIce and Dest_Shatter.

  • Hidden VAssist when missions end to prevent overlap with the outcome screen.

Bug Fixes

Weapons & Combat

  • Fixed broken Bolt Gun caused by a weapon windup time issue.

  • Fixed Rampup Firerate module incorrectly applying to other players.

  • Fixed ship weapon critical damage multiplier being applied twice; damage numbers now display correctly on crits for both on-foot and ship combat.

  • Fixed radial damage behavior to match prior functionality

  • Fixed basic damage calculation issue.

  • Fixed Shotgun_Ship item module.

  • Fixed enemies behaving like zombies.

  • Improved server-client HP synchronization for server-controlled entities.

Missions & Levels

  • Fixed SMG in the tutorial not being scannable.

  • Fixed missing "No mission heat added" message when sending Ingot to the ship (JS-2371).

  • Fixed player being able to destroy friendly ship in Arch_DistressCall after completing objectives (JS-2361).

  • Prevented Hull Repair Kit count from dropping below one during the tutorial.

  • Fixed enemies getting stuck under the map in Dest_DataCenter, and fixed navmesh issues.

UI & Input

  • Fixed extended tooltip issues and restored deleted content.

  • Fixed placing a plug on the engineer board with a gamepad also triggering a weapon reload (JS-2366).

  • Fixed engineer panel multiple plug race condition (JS-2391).

  • Fixed missing VAssist button prompt for flushing items (JS-2360).

  • Fixed Repair Tool socket still accepting weapons (JS-2380).

  • Fixed first quit being a no-op in the main menu.

Other

  • Ensured hangar vendors, purchases, and non-materia vendors cannot be modified by gameplay modifiers.

  • "Allow Modification" for ship in Hangar now defaults to Allowed.

  • Fixed engineering plug having the wrong footprint.

  • Removed Dualburst Actuator trait.

  • Ensured focused enemies spawn in correctly.

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