
This update focuses mainly on balance, encounter difficulty, and making the demo a bit more challenging overall.
Several encounters have been adjusted to show up at better points in the run, many pirates and captains have received stat changes, and a few items, bobbles, and starter deck options have been rebalanced. There are also a handful of bug fixes, clarity improvements, visual updates, and small quality-of-life changes.
Bombs have been reworked to behave more like a direct threat to the player’s coins.
Bombs now expire after 4 turns.
Bombs no longer deal 3 damage to neighboring slots/cards when defeated.
Bombs now steal 5 coins directly from the player when their HP reaches 0.
Starting Bomb encounters now appear later in the run.
Bomb Chef AP increased from 1 to 2.
Bomb Chef HP increased from 3 to 5.
Detonating Captain AP increased from 1 to 2.
Detonating Captain HP increased from 6 to 9.
A number of encounters have been moved around in the run so they appear earlier or later depending on their intended difficulty.
Vulnerable Encounter difficulty reduced from 5 to 2, allowing it to appear much earlier.
Vulnerable Pirate Captain spawn delayed by 1 wave.
Starting Bomb Encounter difficulty increased from 2 to 4.
Weaken Encounter difficulty increased from 4 to 5.
Citrus Encounter difficulty reduced from 3 to 2.
Dizzy Encounter difficulty reduced from 5 to 4.
Scurvy Encounter difficulty reduced from 5 to 4.
Rum Encounter difficulty increased from 4 to 5.
Normal Difficulty Green Slime Encounter reduced from difficulty 3 to 2.
Difficult Green Slime Encounter reduced from difficulty 4 to 3.
Easy Green Slime Encounter removed from the encounter pool.
Added one new difficulty 5 Blue Slime encounter.
Blue Slime carried coins reduced from 2 to 1.
Quintuple, Quadruple, and Triple wide Blue Slime HP increased by 2.
Quintuple, Quadruple, and Triple wide Blue King Slime HP increased by 2.
Double and Single wide Blue Slime HP increased by 1.
Double and Single wide Blue King Slime HP increased by 1.
The Slime Captain in the normal difficulty Green Slime Encounter now spawns two waves earlier.
Blackbeard HP increased from 20 to 22.
Upgraded Basic Captain HP increased from 6 to 8.
Tyrant Captain HP increased from 8 to 12.
Tyrant Captain carried coins reduced from 4 to 3.
Guardfish Trainer HP increased from 6 to 9.
Neighbor Buffing Pirate HP increased from 2 to 3.
Gregarious Captain HP increased from 5 to 8.
AP Doubling Pirate HP increased from 2 to 3.
AP Doubling Captain HP increased from 5 to 6.
AP Doubling Pirates and AP Doubling Captains now double their AP every turn instead of every other turn.
Dizzy Pirate HP increased from 3 to 5.
One Bite Pirate AP increased from 1 to 2.
One Bite Pirate HP increased from 2 to 3.
Scurvy Captain now gains 2 HP instead of 1 HP when eating Citrus.
Scurvy Captain base HP increased from 8 to 12.
Scurvy Captain AP increased from 1 to 2.
Rum Chef HP increased from 4 to 6.
Rum Chef Captain AP increased from 1 to 2.
Rum Chef Captain HP increased from 10 to 12.
Removed one Push Right pirate spawn from the Citrus Encounter.
Citrus Chef Captain AP reduced from 2 to 1.
Added a passive ability image and tooltip to Citrus for improved clarity.
Uncured Scurvy pirates now finish Citrus in a single bite.
Fixed a bug that caused enemy ability tooltips to be inaccurate when Scurvy is cured.
Pint of Grog starting item stack reduced from 3 to 2.
Swear Jar can now be activated on the map and during sushi prep.
Fixed a bug that caused Swear Jar to gain increased stacks based on the number of items currently in the player’s inventory.
Glasses has been removed from the available Bobble pool because its effect was too similar to Alarm Clock.
Salt Bobble buffed. It now grants 2 AP instead of 1 AP to sushi with 1 base HP.
Anchovy Deck buffed.
Starter Red Snapper card now has +1 additional HP.
Anchovy Deck now starts with one additional Anchovy card.
Ingredient prices have been reduced in the ingredient shop.
Changed how sushi sprites are selected when crafting to make them more visually consistent with other cards that use the same ingredients.
Added more Sushi Tempura sprites so sushi sprites feel more visually consistent before and after they have been fried.
Added a small quality-of-life feature that cancels targeting from usable items when right clicking.
Fixed a minor audio and visual bug associated with the Vulnerable status.
Added a few new sound effects in some areas.
Other minor bug fixes