
- Spicy mode shows tooltip of what level horrors will start from above door
- Sort/filter dishes by tier removed- Recipes no longer available in troves/boss rooms- Move "spice hit" shows how much damage it will cause- Culinary mode ingredients dropped by horrors increases per biome by 5 - Culinary mode ingredients dropped by horrors increases per level by 2
- Gold digger: gives 10 gold not 50
- Slowcook is not stackable
- Dish ability explain font size slighty reduced to better fit on screen
- Free discards gained from digest/free discard potion etc now expire at end of encounter, not end of turn
- Move name added to move tooltip
- Gold plate/flakes reduced to 5% of total gold
- Gold eater's hunger icon is different to ravenous icon
- Moves that inflict damage/relate to step colour coded red
- Horror decides next move after turn start statuses are handled (stops fragile dmg mult carrying over incorrectly)- Roadmap button on title screen rendering correctly in japanese/chinese- Long craving chains are now in a grid so they don't push the horror UI off screen- Restart potion no longer overwrites cards with duplicates- Hunger boost percentage shows "%" symbol in text- When fragile dmg lost not incorrectly calculated twice- Spicy mode cap horror level at max 1 level higher than biome level- Cached sort by/filters are correctly applied to inventory on initialisation- Check for if you learned all recipes available so far improved, stops recipe chests having zero items inside- Spicy mode monster levels not reset after death- Merlin spawn animation blocks inputs until dialog starts (stops dialog getting stuck on screen)- Null reward from fishing should no longer happen- Dress no longer changes colour during Puca reveal animation- Tremor no longer uses up free discounts- Blight tooltip value corrected
- Toxic bite move tooltip copy corrected