September 17, 2026
Backpack Persistence One Way: Your backpack contents are now saved when heading into a mission from the hangar, so you won't lose your loadout on the way in.
Shield Break Damage Reduction: When your shield is fully depleted by a hit, you now receive a 70% damage reduction for 1 second afterwards, and excess damage from that hit will no longer bleed through to your health.
Mission Recovery Overhaul: Mission recovery now awards all ingot types, not just crude ingots. Additionally, recovery rewards are now additive — if you disconnect and rejoin the same session, you will no longer lose previously earned rewards. The recovery screen text has also been updated to be clearer.
EMP Shield Restore Rebalance: The EMP Shield Restore module now has a short cooldown before it can trigger again, and its proc chance has been reduced by 10% per rarity tier to bring it in line with other modules.
Sniper Drone: The sniper drone's attacks now deal shield bleedthrough damage. In other words, it ignores the above Shield Break Damage Stopper, because a sniper is meant to deal large damage in a single shot.
Ruptured Armor: This effect now correctly scales based on your remaining health rather than your maximum health.
Reflective Wrath Artifact: Buffed and made the area-of-effect more consistent.
Virus Siphon & EMP Shield Siphon: Both modules now correctly trigger when dealing melee damage.
Lobby Information: Lobby details in Lobby Browser are now properly restored when using the Continue option.
Updated Splash Screen: The splash screen has been refreshed for the Anniversary update with a red aura.
Fixed an issue where items purchased from vendors with instant pickup were not correctly filling existing stacks.
Fixed an issue where level ventures were incorrectly appearing on the venture screen.
Fixed a missing objective text string in the Lost Components mission.
Fixed an interaction issue with the transporter in the Lost Components mission.
High Threat Level Ships (Threat 7–8): Reduced squad sizes by 1, lowered the damage multiplier on status effects, and reduced the number of simultaneous attacks enemies can perform.
Gunships & Heavy Fighters: Reduced overall damage output.
Adjusted the volume of the "What's New" UI sound effects.
Various performance improvements to enemy visual effects handling.