Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kronon Era PlaytestNewsKronon Era 0.152.0
Game update

Kronon Era 0.152.0

Kronon Era Playtest · published 15 Sep 2026, 22:37 UTC

All newsPlayers around this dateRead on Steam

What's new

  • THE CODEX HAS A NEW BOOK. The L screen was rebuilt on much better art: the cover swings open and shut, the page actually bends as it turns (in three styles, drawn at random each time you open the book) and the side bookmarks slide in one by one, with the open tab reaching out over the paper. The six tabs moved to the other side and now carry an icon instead of a written name; the section name still sits above the book, and hovering a bookmark tells you which one it is. The backdrop behind the book is new too.
  • YOU NOW ARRIVE IN TOWN ON FOOT. Entering is no longer appearing motionless in the middle of the square: your hero shows up at the entrance and crosses to the campfire on their own legs, walking around walls, with the camera closing in gradually until they stop. Anyone already in town watches you arrive.
  • THE TITLE SCREEN SHOWS ALL THREE CHOICES. Enter, Options and Quit game, stacked, with the game name in the same column. Quitting is no longer hidden behind the Esc key.
  • THE ABILITY YOU HAVE NEVER USED PULSES IN THE BAR. Instead of opening a screen mid-fight, the icon itself asks for attention until you use that ability once, then stops.
  • BODIES CRACK APART ON DEATH. Downed enemies no longer blink out: they break into shards that scatter, and the horde leaves a trail of what you already cut down.
  • ENEMY SHOTS ARE RED NOW. The hostile projectile's green leaf vanished against the Plains foliage, which is exactly where it needs to be seen. What hurts you now stands apart from the scenery.
  • TUTORIAL HINTS ARE BACK ON. Anyone who had closed the old intro screen ended up with hints switched off without ever asking for that.
  • THE THREE HEROES ARE STANDING IN THE SQUARE. Bulwark, Mage and Oracle now exist as people in town: walk up to one and press E to take them into your next run. Each figure shows the level your account has with that hero, marks which one is you, and pulses when a talent point is waiting there — the notice that used to live only inside the collection screen. Switching from the collection selector (key C) still works exactly as before.

Balance

  • ELITES TAKE 50% MORE PUNISHMENT. They were dying faster than they promise: an elite now costs the time its design asks for.

Fixes

  • ANYONE WHO PLAYED BEFORE THE GUIDES EXISTED NEVER GOT THEM. An old mark in the save file was read as "I don't want help", and those players never saw a single hint again without ever asking for that. Hints now come back on their own; anyone who turned them off on purpose stays off.
  • THE OPENING SHOWED THE VOID BEYOND THE MAP. The camera pulled back so far that the town floated in black; it now starts exactly where the screen still fits inside the world.
  • THE SPAWN POINT WAS INSIDE A WALL. Anyone entering town was born stuck.

More from Kronon Era Playtest

Other announcements

All news
Game update16 Sep 2026Kronon Era 0.153.1What's new · THE FORGE ACCEPTS THE PIECE YOU ARE WEARING. No more taking the boot off your hero to merge two boots: put both on the anvil and the Forge removes it for you, at the moment of merging . Setting up the table and walking away changes nothing. The result comes back equipped on the same hero; if they cannot use the new piece (the extra rarity step usually asks for more level), it waits…Game update11 Sep 2026Update 0.150.0 — Tutorial, Ancestral Worm, sound and progressionNew · THE GAME NOW EXPLAINS ITSELF, RIGHT WHEN YOU NEED IT. Fourteen guides appear as each system starts to matter to you: first steps in the city, surviving the arena, abilities, card picks, your first equipment, a new talent, your first purchase, the forge, the mail, the market, rituals, playing in a group, and the path between tiers. · THEY FOLLOW WHAT YOU ACTUALLY DO. The guide waits for yo…Game update9 Sep 2026Five biomes, twelve abilities, four rituals and the city stationsWhat's new · THE PLAINS NOW GO UP TO T5. Three new steps in the portal, each one calibrated against the Legendary of the previous tier : T3 is meant for whoever finished T2's Legendary, and so on. Every tier has its own item art, and what drops there is stamped with that tier. · TOUGHNESS AND SPEED NO LONGER MOVE TOGETHER. Raising enemy health on a higher tier used to make them faster and hit h…