The maps for Modern World, World War II and Victorian Era have been redrawn at significantly higher resolution. No more blurry zoom-in, details are sharp and clear
Mobile devices now automatically use an optimised map version. The game no longer crashes from running out of memory on older phones, and loads faster too
Country borders look smoother. The pixel "staircase" effect along coastlines and borders is gone
Reworked coastal water visuals: shallow sea areas near the shore now look much nicer
Added textures for countries, making the map look better overall
⚔️ War
Fixed: in long wars between large countries (especially on Modern World), the front line would barely move even at maximum speed. Campaigns now progress as expected
Fixed: after a long session where the map fragmented into 400–600+ countries due to rebellions, the game would lag heavily during battles. The root cause has been found and fixed
Battle front lines now update smoothly in real time: the front no longer jumps across the map but moves gradually as territory is captured
📜 Missions and Events
Mission choice dialogs fully reworked. Answer options no longer get cut off or overflow the screen on smaller devices
Mission result screen redesigned: everything is readable, nothing overlaps
🌍 Countries and Limits
Fixed: the game could only handle 254 countries. When enough rebellions and splits happened, extra countries would merge into one and everything would break. The limit is now 4,095 simultaneous countries
Fixed: a rare crash on Android during territory map rebuilds. It happened exactly when the background recalculation thread and the render thread tried to use the same map at the same time
💾 Saves and Settings
Save system reworked. Saves write more reliably and are less likely to get corrupted if the game closes unexpectedly
Save/load menu updated and made more convenient
Settings expanded with new options that were previously missing
🎨 Interface
Loading screen redesigned. Shows real progress instead of a static bar that looked frozen
Main menu has been slightly refreshed visually
Scenario selection screen got small usability improvements
⚡ Performance
Fixed: country name lookups were happening hundreds of thousands of times per game tick in the late game. This was the main cause of freezes in large-country scenarios like Modern World
The neighbour country cache now updates smartly: only countries whose borders actually changed are recalculated, not all of them. This removes periodic freeze spikes during large wars
The territory map is now built safely in a background thread. Previously the render thread could grab a half-built map and either show garbage or crash the game
General memory optimisation pass: long sessions (3+ hours) are noticeably more stable