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ReliefNewsRelief: Reborn — Major Update!
Major update

Relief: Reborn — Major Update!

Relief · published 17 Aug 2026, 02:30 UTC · build 24769286

All newsPlayers around this dateRead on Steam

Hi everyone!

Thank you for all your support and feedback. In this update, we've made a comprehensive round of improvements to the game's UI, gameplay flow, and balance, while also fixing a number of lingering issues.

Relief is now also 35% off for a limited time! It's the perfect chance to return to the Three Realms and experience revamped combat and exploration!

This update contains the following:

UI & Quality-of-Life Improvements

  • Added Knowledge and Combat indicators to the character selection screen, making it easier to review your progress and past battles at any time.

  • Improved the background UI for side events to create a clearer information hierarchy.

  • Adjusted the UI for the new-player tutorial to make it easier for new players.

  • Rearranged the in-battle UI, including the End button and Exhausted pile, for more intuitive controls.

  • Refined the card targeting arrow for clearer visual feedback.

  • Weapon Bar: When you have more than three rows of Weapons, any additional Weapons will be automatically collapsed to prevent them from obstructing the UI or game world.

Flow Improvements

After completing a battle or random event, you'll no longer be automatically returned to the city. Instead, you'll remain on the world map and can freely choose where to go next.

Added a new event notification feature to the top-right corner:

  • When Oblivion Bar in the Black Market is open for business.

  • When Roc has issued a new Trial.

  • When a task from Roc has been completed and rewards are waiting to be claimed.

When a notification appears, simply click it to jump straight to the relevant feature, saving you time and effort.

A Lian - Card Adjustments

  • : Increased damage.

  • : Increased base damage.

  • : Changed to deal 4 damage to all enemies and apply 1 Vulnerable (When upgraded: 5 damage and 2 Vulnerable). This improves A Lian's ability to deal with groups of enemies.

  • : Increased the amount of Gold earned when defeating enemies.

  • : Buffed values.

  • : Buffed values.

Monster Balance Adjustments

Reduced the pressure from monsters in Act 1, while increasing monster stats in Acts 2 and 3.

  • Porcelain Puppet / Porcelain Vase / Porcelain Pot: Reduced damage across all modes.

  • : Increased the damage of across all modes. : Increased the damage of across all modes.

  • : Increased the damage of across all modes. : Increased the damage of across all modes.

  • : Increased the damage of across all modes. Increased the damage of across all modes.

  • : Increased the damage of across all modes.

  • Bronze Cube / Bronze Mask / Bronze Thorns: Increased damage across all modes.

  • : Increased damage across all modes.

  • : Increased the block value of across all modes. Increased damage across all modes. : Increased damage across all modes.

  • : Increased the damage of across all modes.

  • 's powerful debuff now triggers at 5 stacks instead of 6.

Bug Fixes

  • Fixed an issue that could occasionally cause the local Earth God temple blessing sequence in the new-player tutorial to become stuck.

Thank you for your continued support and feedback! If you encounter any issues or have any suggestions while playing, feel free to join our official Discord community to share your thoughts and chat with other players.

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