Some quick fixes to some bugs and a few new features. Special shout out to Ash and Fugms for the reports.
- Gallery overhaul — 30+ new unlockable scenes added: the Flower Glade night scenes, Kallirhoe's "ease your wound" scenes, the Evelyn encounter, Nashoba's evolution, outfit poses for Ceraphina/Pegasus/Nashoba, and more (each with an unlock hint).
- Nashoba joins the Flower Glade — once evolved, she can be your companion at the glade, with two brand-new scenes.
- Ceraphina intimacy scene art — the post-Sirens "Mother. Come here." moment now shows its CG (male & female variants).
- Pre-combat auto-saves — the game automatically saves right before every fight to a new "Combat" page on the save/load screen (rolling 3 slots), so you can always retry an encounter.
- Food tab in inventory — food is now separated from gear in both the character sheet and vendor screens.
- Casters always have an attack — Firebolt is now a free cantrip (no energy cost), so spellcasters can fight before gaining an affinity.
- Smarter enemy & ally AI — melee combatants prefer nearby targets, enemies spread attacks instead of piling onto one character, and healers prioritize the most-wounded ally. Healing spells can no longer "miss."
- Ceraphina permanently leaving the party — winning the Willowmere manor ambush no longer soft-locks her out of the party.
- Kallirhoe's spear vanishing — equipping another weapon no longer deletes her spear; it's now in her inventory and transferable.
- "Give item" list — now scrolls (large parties no longer push members off-screen) and no longer hides downed allies.
- Permanent lust-energy rewards disappearing — the Siren kin-bond's +10 max lust energy no longer vanishes after resting.
- Willowmere quest coming back after completion — the twins' investigation dialogues now retire properly, and the Spoons turn-in no longer depends on doing steps in one exact order.
- Command's stun doing nothing — stunned enemies now always lose at least one turn before they can shake it off.
- Double/stacked character sprites after rolling back (e.g. in the Fury dialogs) — fixed.
- Fury arrival scene showing missing-image placeholders — the three Furies now render correctly, and Alecto's see-through thighs are repaired on all combat sprites.
- Missing animal images while hunting (rabbit/deer/boar/elk/turkey) in distributed builds — restored.
- Rollback during combat disabled — no more re-rolling attacks with the mouse wheel; use the new pre-combat save for a true retry.
- Vendor screens scroll — large inventories no longer overflow off-screen.
- Jumping between chapters no longer brings a stale party into old fights; the camp icon is hidden inside the cathedral; Priestess of Joe now has her full cleric kit; assorted dialogue typo fixes.