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Xanadu LandNewsS10 Season Update
In-game event

S10 Season Update

Xanadu Land · published 29 May 2026, 05:19 UTC

All newsPlayers around this dateRead on Steam

[Announcement] S10 Season Update & Maintenance Patch Notes

Dear Players,

We will soon undergo maintenance to prepare for the grand launch of Season 10. Please plan your gaming schedule accordingly.

【Maintenance Schedule】

  • Asia Server (UTC+8): May 29, 2026, 13:00 - Aug 27, 2026, 12:00

  • UTC Time: May 29, 2026, 05:00 - Aug 27, 2026, 04:00

⚔️ Seasonal Gameplay

  • Rotating "Apex" Gameplay: Unlocks on Day 8 of the season.

  • Bond System: Due to development schedules, this feature is still a work in progress... Stay tuned!

⚙️ New Features

  • Detailed Stats Panel: Accessible via the Character/Stats tab.

  • Training Dummy Upgrades: Added an Advanced Training Dummy to the Main City. Fixed a bug where dummies could not be critically struck or affected by debuffs.

  • Guild Feature: Added the "Corrupted Isle of the Moribund" feature (will be fully implemented once the corresponding gameplay goes live).

  • Sanctuary of Laws: Replaced the old Battle Pass entrance. This now integrates multiple features: Daily Blessing (formerly Season Check-in) / Honor Certification (formerly Membership) / Path of Awakening / Honor Decrees (formerly Battle Pass) / Holy Word Covenant.

  • Path of Awakening: Integrated the quests and rewards from the former Path of Growth and Path of Expansion.

🔄 Feature Adjustments

  • Season Check-in: Added cumulative login rewards for 7/14/21 days. Check-ins can no longer cross over into the next month. Cyclical daily quests will no longer reward Check-in Compensation Cards.

  • Holy Spring & Season Board: Removed Honor Membership/Deceased items from the Holy Spring; removed Season Check-in from the Season Board.

  • Tower of Time: Challenge duration extended to 4 minutes (up from 3m 30s). Reduced total floors to 10 (down from 15). The Honor Roll - Tower of Babel will no longer reset weekly.

  • Tower of Time Rewards: Starting from S10, the Tower of Time will be included in the end-of-season rewards (White Gold Coins will be distributed based on the highest floor cleared).

  • Corrupted Isle of the Moribund: Adjusted the map layout by reducing its size and fixing the Boss spawn points.

  • Infinite Cube: The "Potency" feature will now unlock on Day 12 of the season (down from Day 18).

  • Cyclical Quest - Challenge: Defeating 150 monsters on the Isle of the Moribund now rewards 500 Silver Coins (down from 750).

  • Otherworld Abyss Affix - "Awakening": When a non-boss enemy dies, it now restores 10% of Max HP to surrounding enemies (down from 20%).

  • Trading Post: Order creation fee reduced to 2% (down from 3%).

  • Shop: Featured Discount Slots increased to 3 (up from 2).

📊 Specialization & Power Adjustments

  • Removed all Specialization Sub-category effects (+0.2 Power bonus to other equipment types).

  • All Specialization Main Category effects/levels will be removed after the S9 season calculation.

  • Equipment Affix Power Adjustments: Green/Blue/Purple/Orange qualities adjusted to 15/20/25/30 respectively (up from 8/10/12/15).

  • Equipment Prayer Power Adjustments: Blue/Purple/Orange qualities adjusted to 35/45/60 respectively (up from 10/12/16).

  • New Feature - "Refinement Bonus": If the Prefix, Suffix, and Prayer of a piece of equipment are of identical quality, the equipment receives an extra Power bonus.

  • Warrior Talents: Armor Power adjusted to +50 (down from 80); added Ring Power +50.

  • Archer Talents: Bow Power adjusted to +50 (down from 60); Catalyst Power adjusted to +50 (down from 70); added Necklace Power +50.

  • Archer Talents: Max Fruit of Vitality cap +10 adjusted to Max Fruit of Spirit cap +10.

  • Assassin Talents: Leather Armor Power adjusted to +50 (down from 60); added Necklace Power +50.

  • Gunslinger Talents: Firearm Power adjusted to +50 (down from 90); Catalyst Power adjusted to +50 (up from 40); added Necklace Power +50.

  • Heavy Cavalier Talents: Heavy Hammer Power adjusted to +50 (down from 100); Armor Power adjusted to +50 (down from 90); Ring Power adjusted to +50 (up from 40).

  • Necromancer Talents: Added Staff Power +50.

  • Beast Master Talents: Catalyst Power adjusted to +50 (down from 60); added Leather Armor Power +50.

⚖️ Balance Adjustments

  • Berserker Armor: Base Defense increased by 4–6 points (scales with quality); Agility overall increased by 1 point.

  • Demon Armor: Base Defense increased by 1–2 points (scales with quality).

  • Mercenary Leather Armor: Specialization 2: Removed the triggering condition "While Moving".

  • Nature Leather Armor: Specialization 2: Receiving healing now has a 20% (up from 15%) chance to grant Physical Damage +10% (up from 9) and Magical Damage +9% (up from 9) for 5 seconds (up from 3s).

  • Evil Spirit Cloth: Specialization 1: Magical Damage adjusted to 8% (up from 7%).

  • Evil Spirit Cloth: Max Energy adjusted to 5%–15% (up from 3%–12%, scales with quality); Critical Rate increased by 1%.

  • Tranquil Cloth: Specialization 3: Internal Cooldown (ICD) adjusted to 25 seconds (up from 24s).

  • Phantom Cloth: Specialization 1 & 2 duration adjusted to 6 seconds; Specialization 2 Magical Damage adjusted to 7% (up from 6%).

  • Scale-Carved Mail: Specialization 3: Adjusted to a 20% (up from 10%) chance to ignore 40% Defense (up from 10%).

  • Windborn Mail: Removed the Max HP reduction attribute. Specialization 1: Movement Speed adjusted to 9% (up from 8%). Specialization 3: Attack Speed adjusted to 9% (up from 8%).

  • Grandmaster Impact Necklace: Base Physical Attack adjusted to 13 (up from 12).

  • Frenzy Necklace: Base Physical Attack adjusted to 12/15/19/23 (up from 11/13/16/19).

  • Potency Skill - "Wild": HP loss per second adjusted to 5/6/7/8% (down from 8/9/10/12%).

  • Tower of Judgement Affix: Pure Damage adjusted to +6/9/12/15 (up from +4/6/8/10).

  • Tara's Robe: Specialization adjusted to HP Recovery +12% (formerly Magical Damage +5%).

  • Sunderland's Lightning: Prayer trigger chance adjusted to 12% (down from 15%).

  • *Note: Adjustments for certain Red (Mythic) quality gear will be rolled out continuously in future updates.

🐾 Companions

  • "Artillery Sentinel": Bond attribute adjusted to Defense (formerly Stamina).

  • "Thornball": Bond attribute: Agility upper limit increased to 13 (up from 10).

  • "Robodog / Jelly King / Furball": Buff duration extended to 6 seconds (up from 3s).

  • "Cow": Bond attribute adjusted to Vitality (formerly Spirit); upper limit increased to 18 (up from 10).

  • "Guenhwyvar": Aura attribute: Attack Speed adjusted to 3.5% (down from 5.5%).

  • "Shadow触": Bond attribute adjusted to Agility (formerly Vitality); upper limit increased to 13 (up from 10).

  • Bug Fix: Fixed an issue where Companion Mark bond attributes would display decimals.

  • Mark Attributes: Overall scaling optimized to better match quality tiers.

  • Mark - "Physical/Magical DMG Boost": Orange Lv.6 adjusted to a 20% bonus (up from 18%).

  • Mark - "Adept": Orange Lv.6 adjusted to a 20% Attack Interval Reduction (up from 18%).

  • Mark - "Efficiency": Orange Lv.6 adjusted to a 20% Cooldown Reduction (up from 18%).

  • Mark - "Link / Renewal / Surge": Orange Lv.6 adjusted to a 20% chance to trigger again (up from 19%).

  • Mark - "Wrath / Stress": Trigger condition adjusted to below 60% HP (up from 50%).

  • Mark - "Unyielding": Trigger condition adjusted to below 50% Energy (up from 30%).

  • Mark - "Emergency": Trigger condition adjusted to taking damage exceeding 15% of Max HP (down from 20%).

  • Mark - "Resonance": Orange Lv.6 effect adjusted to a 15% Resonance effect bonus (up from 9%).

  • Mark - "HP/Energy Recovery": Orange Lv.6 effect adjusted to a 12% Recovery Speed bonus (up from 9%).

  • Mark - "Resistance": Orange Lv.6 effect adjusted to a 10% Status Resistance bonus (up from 9%).

💎 Experience Optimizations

  • Milestone - Heart of the Forge: Reward changed to an Orange Lv.5 Mark Selector (formerly random).

  • Season Talent - Fetus: Ratio adjusted to 15:5/6/7 (formerly 15:4/5/6).

  • Season Shop Availability: Book of Specialization unlocks on Day 5 (formerly Day 7); Book of Talents unlocks on Day 12 (formerly Day 14).

  • Character Talent Reset: Silver Coin cost for path resetting adjusted to 20–500 (down from 20–1500). Cooldown reduced to 1 minute (down from 5 mins).

  • Character Talent: Added a "Cancel" button when upgrading talent branches.

  • Soul Bringer: Hitting enemies with weapons now rewards Soul Points.

  • Daily Blessing: Added an on-screen prompt when the check-in buff takes effect.

  • Treasure Hunt Plus: Gold purchasing price capped at 50 (down from 100).

  • Companion Exploration: Removed text regarding Satiety consumption.

  • Text Fixes: Unified Companion Satiety text and removed descriptions regarding Stamina.

  • Text Fixes: Renamed "Adept/Expert Refinement Stones" to "Expert/Master Refinement Stones".

  • UI/Text Optimization: Improved help text and image displays, adding an image magnification/zoom effect.

  • Assets: Replaced all character avatars with high-definition versions.

  • Assets: Replaced Companion Mark icons and various item icons.

🐛 Bug Fixes

  • Fixed a bug where text on the Character Creation screen was obstructed by character illustrations.

  • Fixed a bug where the Silver Coin count did not update when switching character talent branches.

  • Fixed a bug in the Infinite Cube synthesis formulas where "Ethereal Essence" was incorrectly displayed as "Elemental Core/Elemental Spirit".

  • Fixed a bug where the Warrior talent "Starfield Shield Spec 4" enhancement failed to take effect.

  • Fixed a bug causing abnormal data for the Assassin Leather Armor Spec 2.

  • Fixed a bug where the Movement Speed bonus for "Blood Chalice Spec 2" failed to take effect.

  • Fixed a bug where the Movement Speed bonus for "Hunting Horn Spec 2" failed to take effect.

  • Fixed a bug where the Movement Speed bonus for "Eagle Spirit Horn Spec 2" failed to take effect.

  • Fixed a bug where defeating the final Elemental Boss in the current zone as an Elite Avalon would still trigger the Corrupted Invasion event.

💰 Monetization & Value Adjustments

  • New: Elite Battle Pass Lv.50 Reward (includes a 20% OFF Coupon for the next season's Elite Battle Pass).

  • New: Deluxe Battle Pass (Upgrade from Elite version) — priced at $19.99.

  • New: Welcome Pack (includes a Companion and a 30% OFF Coupon for Honor Membership) — priced at $0.99.

  • New: Honor Level Growth Pack (includes Gold and Cosmetics) — priced from $9.99 to $99.99.

  • New: Holy Word Covenant Privileges (includes Gold and a 15% discount on Prayer Recasting costs) — priced at $13.99.

  • Rework: Reworked the Season Acceleration Pack, Companion Growth Pack, and Conqueror Pack, with price adjustments.

  • Gold Top-up Adjustments: $9.99 pack adjusted to 340 Gold (down from 345); $49.99 pack adjusted to 1760 Gold (up from 1750); $99.99 pack adjusted to 3580 Gold (up from 3550). (Note: Players who purchased the $49.99 and $99.99 tiers during Season 9 will be fully compensated with the difference after data auditing).

【Special Notice Regarding the CN Server Progress】

Currently, content for the CN Server beta is being developed and polished under high acceleration. We plan to officially launch a Wipe & Monetization Test (CBT) on June 12 across both TapTap and WeGame platforms. Detailed test plans and preparation milestones will be progressively unveiled in the near future. Once again, we extend our deepest gratitude for your understanding, support, and patience.

Here, the dev team would like to give a special shout-out to players @萌 and @la for their invaluable optimization suggestions. It is precisely because of your rigorous feedback that our game continues to evolve into a better version.

We warmly welcome more players to jump in and share your ideas. We look forward to working hand-in-hand with all of you to build xanadu land into a long-term updated title with a warm, healthy, and thriving community ecosystem.

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