Yo, fellow lost ones!
A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer;
New abilities and various detail improvements are also added;
Incase you don't read the previous small update log, I'll also put it down there.
- Added injury state!
- Players will send auto msg when injured or dead
- New abilities added: Cockroach, Feedslay, Defiletouch
- Invade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters
- Press R to respond when teammates cast Gather ability
- New UI hint for draining ally life essence
- Golden apple clears lingering injury debuff
- Chat panel auto hides after idle
- Tier 1 abilities will be locked after countdown as skill switching is available in menu
- More affordable flashlights available
- Battery power recharge boosted
- Fear accumulation speed slightly reduced
- Fixed Markimoo act strangely from close spawn distance
- Added BGM volume adjustment slider
- Enhanced ambient light range without flashlight
- Fixed tiny gap on character back model
- Fixed failed starter kit gain with multiple Tier 0 abilities
- Fixed abnormal game ending for late joining players
That could be it...I might've missed something