3.3.0 Injury Update

major update

Floor44 · build 23376913 · published

On SteamNotes only · this build shipped before we watched the app

Yo, fellow lost ones!
A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer;
New abilities and various detail improvements are also added;
Incase you don't read the previous small update log, I'll also put it down there.

  • Added injury state!
  • Players will send auto msg when injured or dead
  • New abilities added: Cockroach, Feedslay, Defiletouch
  • Invade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters
  • Press R to respond when teammates cast Gather ability
  • New UI hint for draining ally life essence
  • Golden apple clears lingering injury debuff
  • Chat panel auto hides after idle
  • Tier 1 abilities will be locked after countdown as skill switching is available in menu
  • More affordable flashlights available
  • Battery power recharge boosted
  • Fear accumulation speed slightly reduced
  • Fixed Markimoo act strangely from close spawn distance
  • Added BGM volume adjustment slider
  • Enhanced ambient light range without flashlight
  • Fixed tiny gap on character back model
  • Fixed failed starter kit gain with multiple Tier 0 abilities
  • Fixed abnormal game ending for late joining players


That could be it...I might've missed something