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Spa WorldNewsDevlog 8:
Game update

Devlog 8:

Spa World · published 29 Apr 2026, 18:51 UTC

All newsPlayers around this dateRead on Steam

Therapists now spread out Previously, multiple therapists would follow each other around and pile into the same treatment room, leaving others empty. They now claim rooms independently, so each therapist heads to a different room and actually covers your spa properly.

Pause state preserved through the menu Opening the main menu while paused and then returning to the game would restart time. That's fixed — if you were paused before heading to the menu, you'll come back paused.

UI scale overlap fixed At 150% UI scale the speed buttons and top bar would slightly overlap. HUD panels now correctly account for the scaled top bar height, so everything sits where it should at any scale.

Steam Early Access launches June 4. If you're enjoying the game, a wishlist goes a long way! 🌿

⭐ Wishlist on Steam💬 Discord🐦 Twitter

— Paul

More from Spa World

Other announcements

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Major update4 Jun 2026Devlog 12If you've been following along, you already know the game. If you're new — welcome! Spa World is a cosy isometric management sim where you build and run a spa empire, from a leaky ghetto sauna all the way to a celestial wellness sanctuary. No apocalypse. No timers. Just vibes and mild financial anxiety. What's in the Early Access launch build: 🏗️ 5 Campaign Levels Urban Ghetto Spa → Suburban W…In-game event23 May 2026Devlog 11🎭 Events now have 3 choices Every event now offers three options with different risk and reward profiles — not just Accept or Ignore. The cheap middle option always has a catch. Ignoring always has consequences. A few highlights: 💧 Pipe Burst Emergency Plumber ($700) · Let Cousin Eddy Fix It ($300, -rep, duct tape) · Ignore (-25 rep, water offline) ✊ Staff Demands Agree to Raise ($500) · Prom…In-game event12 May 2026Devlog 10: 0.4.1🎨 Visual overhaul The biggest visual update since launch. Every room now casts a soft drop shadow, walls have proper ambient occlusion at their base, and the lighting gradient across room faces is significantly more dramatic — clear separation between the lit top face, the medium-lit left wall, and the deep shadow on the right. Walls are slightly taller for a more 3D presence. Guests and staff…