Unlock Gadgets — 10 new survival tools
You can't kill the things down here — so now you can deal with them. Ten deployable gadgets, each non-lethal (everything comes back):
• Trip Laser — disintegrates whatever crosses the beam, then it reforms
• Shock Mine — a concussive blast that launches enemies away
• Overload Charge — an EMP that warps them across the floor
• Quiet Field — a bubble that makes them go dormant
• Decoy Beacon, Pulse Lantern, Echo Pinger, Ward Powder, Door Brace, Adrenaline Stim
(Playtest: all gadgets are available from the start — no need to clear runs yet.)
Lucid Shard Workshop — permanent progression
Lucid Shards are now a banked currency. Collect them while exploring, then spend them at the new workbench in safe rooms on permanent upgrades: higher sanity ceiling, more health, more stamina, starting supplies, a starting gadget, extra skill points, and cheaper shrine deals. Every upgrade carries across runs — so even a run that ends leaves you stronger.