Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Florana Defense Playtest
News
Preparing for lauch on monday 0.149.1
Game update
Preparing for lauch on monday 0.149.1
Florana Defense Playtest
· published
25 Sep 2026, 10:53 UTC
All news
Players around this date
Read on Steam
⚖️ Balance
Set maxAmount for siege splash upgrades to 5
🚀 Features
Add upgrade icons
Make horses immune to splash damage
Add horse and horse health upgrades to the market
Implement screen shake effect
Pass prestige state to updatePrestigeLabel for accurate updates
Add two new idle music tracks
Add cold tower upgrades for damage, speed, and effect length
Implement mob slow effect calculation and application logic
Add more number units
🐛 Bug Fixes
Use fuzzy comparison for splash and mob hit detection
Ensure prestige purchases are saved correctly and force a save after prestige
Update checkpoints and size for prestige levels 3 and 4
Adjust cold tower effect size and duration
Correct prestige market pricing for poison and add cold tower
Handle invalid dimensions in GameScreen resize method
Ensure resetAllProgress clears counters and fixes path ordering
Fix savegame bug
Ensure autorun and autobuy settings persist after prestige
Improve autobuy logic by handling failed purchases that could previously cause freezes
Update tower price after each tower when chain-building with Shift
More from Florana Defense Playtest
Other announcements
All news
Game update
21 Sep 2026
Big saving update 0.143.1 playtest
Hi, this took a lot of effort, because I needed to get rid of a lot of technical debt to make this work properly, but Steam Cloud Saves should be functional now. So not even you do not lose your towers/timelines/upgrades on most prestige upgrades, you will not loose them even across play sessions across different devices. ⚖️ Balance · Towers, mobs and upgrades are no longer sold on prestige unl…
Game update
16 Sep 2026
0.139.2 -- I am getting better
I am finally getting better after my surgery few weeks ago, so I can work more on the game again :) Mostly, those changes relates to the statistics system and new graph system, but there are some balancing changes and long awaited bug fixes included too. ⚖ Balance · Make tower upgrade sellable · Upgrades can be bought mid-run · Mobs can be bought mid-run · Boost arrow tower 🚀 Features · Add li…
Game update
10 Sep 2026
0.133.1 update for the playtest
🐛 Bug Fixes · Achievements are showing again · Reset all progress works again 🚀 Features · Add prestige images · Display prestige upgrades that are not part of the demo in demo · Add Freeze Tower and Horse Mob teaser Tweak · Make prestige popup bigger