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Warehouse Chaos SimulatorNews2,000 Wishlists — Thank You + Accessibility Update
Community

2,000 Wishlists — Thank You + Accessibility Update

Warehouse Chaos Simulator · published 21 Sep 2026, 19:18 UTC

All newsPlayers around this dateRead on Steam

2,000 wishlists. Thank you.

I'm one person building this warehouse, and every one of those 2,000 is
someone who looked at a messy shelf and thought "yeah, I'd tidy that."
That's a strange and wonderful thing to be told 2,000 times.

WHAT JUST SHIPPED: ACCESSIBILITY OPTIONS

A player wrote to say they were enjoying the demo but had to stop —
it was giving them severe motion sickness, and there were no options
to do anything about it. They were right, and it's fixed now:

• Field of view slider (60–110°). The game was locked at 60°, which was
almost certainly the main cause. It now defaults to 75°.
• Motion blur toggle — off by default.
• Screen effects toggle — film grain, chromatic aberration and vignette,
all off in one click.
• Anti-aliasing (Off / FXAA / SMAA). While investigating, I found the
in-game camera had no anti-aliasing at all, so edges shimmered as you
walked. That shimmer makes motion sickness worse. Gone.

Everything is under Settings in both the main menu and the pause menu,
and applies instantly so you can adjust while looking at the scene.

ALSO IN THE DEMO

• Full controller support, with proper button prompts
• Achievements
• The cart, for hauling more than your arms can carry

The demo is free and playable right now. If you bounced off it before
because of how it felt, it's worth another try.

And keep the feedback coming. This update exists because one person took
the time to describe exactly what was wrong instead of just closing the
game. That's worth more to me than any number of wishlists.

— see you in the warehouse

More from Warehouse Chaos Simulator

Other announcements

All news
Game update18 Sep 2026Cart Fix: Full Boxes No Longer Lock the CartFixed: the cart could not be pushed with full boxes on it Several of you reported that the cart would only slide a little in place, and that the wheels looked like they were sinking into the floor. You were right — and it was a bug, not a weight system. The cart doesn't simulate load at all, so a full cart should always push exactly like an empty one. The cause: an open box and a sealed box are…Community8 Sep 20261,000 wishlists. Thank you.A month ago this page had 25 wishlists. Today it has a thousand. I'm one person making this game, so that number isn't an abstraction to me — it's a thousand people who looked at a warehouse floor covered in scattered products and thought "yeah, I'd like to sort that." Thank you. Genuinely. Most of what changed came from you Almost everything I've fixed in the last month came from someone takin…Major update5 Sep 2026The Cart Update — haul six boxes at onceYou asked for fewer trips The most common note from demo players was the same one: too much walking back and forth. Carrying a few items at a time meant a lot of trips between the box station and the shelves. So the warehouse has a cart now. How it works · It's there from the start. Nothing to unlock — walk up to the handle and grab it. · Load your boxes onto it. Four at a time, and it follows…