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Warehouse Chaos SimulatorNewsCart Fix: Full Boxes No Longer Lock the Cart
Game update

Cart Fix: Full Boxes No Longer Lock the Cart

Warehouse Chaos Simulator · published 18 Sep 2026, 22:07 UTC

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Fixed: the cart could not be pushed with full boxes on itSeveral of you reported that the cart would only slide a little in place, and that the wheels looked like they were sinking into the floor. You were right — and it was a bug, not a weight system. The cart doesn't simulate load at all, so a full cart should always push exactly like an empty one.The cause: an open box and a sealed box are two different models, each with its own collision shape. When you place a box on the cart, the game tells the physics engine to let the two pass through each other. But the moment a box filled up and its lid closed, the model swap silently wiped that rule — and the sealed box's collision shape appeared inside the cart as a solid obstacle, shoving it around on every frame.That's why filling boxes on the floor first and then loading them worked fine, while filling them on the cart locked it up.It's fixed now: the rule is re-established whenever a lid changes, with an extra safety pass every time you grab the cart. Fill your boxes wherever you like.Also fixedA full box sitting on a shelf could push the player around — same root cause, fixed with it.Thank youThis one came from three separate reports, including a player who went back and ran a controlled test to pin down the exact trigger. That turned a vague "the cart is broken" into a one-line fix. Genuinely appreciated.

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Community21 Sep 20262,000 Wishlists — Thank You + Accessibility Update2,000 wishlists. Thank you. I'm one person building this warehouse, and every one of those 2,000 is someone who looked at a messy shelf and thought "yeah, I'd tidy that." That's a strange and wonderful thing to be told 2,000 times. WHAT JUST SHIPPED: ACCESSIBILITY OPTIONS A player wrote to say they were enjoying the demo but had to stop — it was giving them severe motion sickness, and there wer…Community8 Sep 20261,000 wishlists. Thank you.A month ago this page had 25 wishlists. Today it has a thousand. I'm one person making this game, so that number isn't an abstraction to me — it's a thousand people who looked at a warehouse floor covered in scattered products and thought "yeah, I'd like to sort that." Thank you. Genuinely. Most of what changed came from you Almost everything I've fixed in the last month came from someone takin…Major update5 Sep 2026The Cart Update — haul six boxes at onceYou asked for fewer trips The most common note from demo players was the same one: too much walking back and forth. Carrying a few items at a time meant a lot of trips between the box station and the shelves. So the warehouse has a cart now. How it works · It's there from the start. Nothing to unlock — walk up to the handle and grab it. · Load your boxes onto it. Four at a time, and it follows…