These notes cover v0.6.1 as well, a quick fix that went out without notes of its own.
Changed
- Engine hits on every ship. Striking any ship from behind now earns the engine-hit bonus, drones and escort transports included. Only Starbases, structures and orbital weapons are exempt, and a Capital planted by Bulwark no longer shrugs engine hits off.
- Engine plumes. Plumes now run about the same length on every ship, and several hulls got cleaner plume widths.
- Equip. Hovering a loadout slot waits for the mouse to settle before the module card appears, so sweeping across your loadout no longer flashes cards over the ship. Controller focus still shows the card right away.
- Fabricate. The preview no longer scrolls. The ship or module art resizes to fit, and the stock count sits on the same line as the rarity and category tags.
- Fleet Command. Tab headers have tighter, even padding on every tab.
Fixed
- Firing range ring (v0.6.1). The gaps rocks cut in the range ring now sit behind the rocks. They were flipped top to bottom, so the ring looked blocked over empty space while shots past a rock showed as open.
- Brood Scouts and Titans fire their engines again.
- Rerolling a perk or switching perk slots no longer logs an error every time, and the perk screen keeps fitting the window after a reroll.
- Crash reports after an unexpected exit now describe the session that actually crashed, so we can track those crashes down.