The flagship lesson now circles the whole ship, its health bars and its badge together, and the badge blinks with a gold ring until you close the card.
Implosion weapons collapse inward with a sharper snap, and the coolant purge swirls wider.
Beams fade into their own glow instead of stopping at a flat edge, and burst weapons flash at the muzzle for every shot.
Enemy fleets fit their roles better: armored hulls protect the layers they actually have, and carriers bring drones instead of extra guns.
Panning the camera on your own turn now holds where you looked until you end the turn.
Fixed
A failed save rotation can no longer damage your profile.
Fixed a crash when closing the comms dialog while its waveform was still animating.
A ship's engines now point where its hull points, and backstab bonuses read that same facing.
A flanking ship swings around your hull instead of flying through it.
Seven drone bays now field seven drones, and point defense and Soul Siphon can hit drones again.
Heal beams raise the health bar when the beam actually lands, and explosions render at their true size tier.
Blueprint rewards now look like blueprints on the map icon and the reward card.
The auto-fire toggle no longer draws over the victory screen.
Dodge no longer counts its module bonus twice on the battle stat panel.
Fire Control now shows its crit and accuracy bonuses where you equip it.
Drone kills credit the carrier that launched the drone, and module levels count once.