Isle Goblin Playtest · published
## NON-BUGS
- Redesigned Elix (the desert goblin)
- Desert goblins now no longer spawn with completed homes in new worlds
- You can no longer destroy the desert goblin beacons
- Enemies can no longer move or damage you while you're in the bug reporting HUD
- You can now type /NETWORK to view the runtime network traffic statistics for multiplayer
- Improved multiplayer performance, hopefully.
- When players join in multiplayer, they're given a slight offset so visual glitches are less likely to happen with overlapping characters.
- Fixed lots of stuff regarding enemy performance. Lag overall in multiplayer should be reduced, hopefully.
- Made it so the world choice and player choice menus select the TOP one by default. not the back button or whatever unless they have to. you should be able to spam click through those menus now to open your top worlds/characters
- put the interact button icon next to the yellow interact arrow
- Changed it so the UI always uses the keyboard interact button instead of the secondary attack. This only affects controller. Makes controller feel better
- Closing the help hud with the X button didn't select another UI element on controller. Now it does.
- NPCs still spawned in the goop, I thought I moved it far enough before. I've moved it AGAIN.
- Some keybinds now get listed at the bottom of the screen.
- Changed a ton of the default keybinds for controller. Hopefully they make more sense now. I playted terraria/core keeper/necesse with a controller to see what I liked about each one.
- You can now skip forward dialogue on controller by pressing A (interact)
- Despite unity's best efforts, I managed to make it so the input can wrap from one side of the screen to the other. Should make controller UI more tolerable
- You can now press the controller back button (B) to go backwards in a menu. All these years and I still hadn't implemented that.
- A little interaction prompt shows next to the little interact arrows now, telling which button to press
- Sped up controller UI movement speed
- Research Table now has an exclamation mark over it if a new research appears
## BUGS
- Saving and quitting as the host now kicks the client immediately
- Hopefully fixed the messaging hud being off-screen for non hosts. I swear I've fixed this like 6 times and it never works. If this works, it was a really dumb unity thing.
- Fixed a visual issue with some enemies that hold bows
- Added a description to the pinwheel gizmo
- Fixed issue where you can't do secondary attacks (right click) if the little yellow arrow is hovering over something
- Fixed an issue where doing the varmint research over multiplayer will only work for one person
- Fixed visual bugs with hero cap
- Fixed visual issue with glass walls
- Fixed issue where hat became semi transparent when cold
- Fixed bug with huntress horn not working
- Fixed the issue where when you fill in a liquid tile, you can't place anything afterwards.
- I got some bug reports saying they had completed quests, but just had the "talk to goggs" steps - I think that's because they were using old player data
- Fixed a bug where defeating an oil rig in multiplayer won't always destroy it
- Fixed a bug where tooltips would glitch out if you hovered over something that had the little keybind icons
- Fixed an issue where the text mesh would sometimes have lingering glyphs (usually dashes, it was more extreme in the japanese version) that wouldn't clear when the text was reset.