
We fixed a few community-reported bugs that in rare cases could be detrimental to the game experience, and made some minor improvements that trickled down from working on the sequel.
Performance improvements to high-level pathfinding
Skirmish AI will attack more often late-game despite meeting a large army in their last attack, if they manage to re-train a large army of their own
Fixed a problem that in some cases could stop nomads from spawning in mission 2 and mission 8
Fixed a problem that could cause problems if re-playing mission 2 and mission 8 multiple times in the same session
Fixed a rare bug that could crash the game if a villager was skinning an animal at the same game tick as the animal meat fully decayed
Fixed a case where you could add a building into a group of buildings and when multiple selected the one under construction would have its construction reset if asked to train unit
Fixed a rare case that prevented skirmish AI from successfully placing a military building and getting stuck in its build order progress because of that; this same bug could cause the skirmish AI to order the wrong amount of villagers to construct a building in general
Fixed paragraph spacing in mission 2 back to work advice panel