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GONE FishingNewsPost Mungo Stream Patch
In-game event

Post Mungo Stream Patch

GONE Fishing · published 3 Sep 2026, 22:20 UTC · build 25111702

All newsPlayers around this dateRead on Steam

yoo

our dearest friend Mungo on twitch had a BLAST playing GONE Fishing last night, of course.... Quick patch to address some of the issues him and the crew ran into

I'll be adding a skip cutscene button soon but tbh with yall I hardcoded the hell off the current cutscene so its gonna be a second lol

Additions and Changes

  • Added text prompts that helps players know they can't cook or smoke an already cooked or smoked fish if they try to

  • Added a tip to inform the player what the gambling pool is when they walk on it (I saw a fella trying to throw his heart into the pool to revive his homeboy it broke my heart)

  • Impaler and crab now only have a chance to spawn after the player has done 6 casts in the same area. This value was previously 3 casts

Bug Fixes

  • Fixed the intro airplane cutscene. Airplane cutscene now also supports up to 8 people so you should no longer have a broken pov when playing with more than 4 players

  • Fixed a bug where swapping between a non fishing rod item and a fishing rod would cause the player to hold a fishing rod even though their currently equipped slot was not a fishing rod

  • Skeeter would moonwalk

  • Fixed a bug where the arachnophobia setting would not save between sessions

  • Fixed a bug  where the giant spider ragdoll would still be a spider with arachnophobia setting enabled

  • Fixed a bug where sometimes your fishing rod would drop for no reason

  • Fixed bug where squid monster sounds could be heard across the whole map

  • Fixed bug where all players would hear the teleport sound when a player walked through the portal

  • Fixed bug where squid would attack the boat even if no one was nearby

  • Fixed a bug where Skeeter would say the same joke twice

  • Fixed a bug where Ivan would get stuck in the cave entrance after kidnapping you

  • Fixed a bug where the weather would rapidly change on the jungle map during the intro plane cutscene

  • Fixed a bug where the intro cutscene was partially bugged and the cinematic camera would be underwater

  • Fixed a bug where your player would be "holding" a lantern but no lantern would be visible

  • Fixed a bug where dropping the lantern could cause your player to hold both another item you have and a lantern

  • Fixed a bug where clients would start standing in the plane halfway through the cutscene

  • Removed the fish of the day paintings since this mechanic is no longer used

  • Removed the boulder in the cave that required tnt to be blown up. I removed this to help speed up progression on the lake map as it blocked players from accessing higher tier bait early on

  • Reduced the number of screeches the flying bat creature does

  • Reduced sound attenuation of all bait. they were simply too noisy

  • Reduced sound attenuation of the trader speaking

thanks for playing GONE Fishing

love you long time

More from GONE Fishing

Other announcements

All news
In-game event19 Sep 2026Complete GONE Fishing Guide + Rot Changes + Optimizationsyoooo got a few additions and fixes for yall today One of my homies Mr Jau (Cod Father Jau in the gone fishing discord) made an entire hour long plus guide to help yall out. If you have been struggling with Jeremy Wade difficulty or would just like to learn how to min max a bit more, this guide is for you. Additions / Changes · Added a few musket spawns to each map so that players kill each oth…Game update18 Sep 2026Fish Dup, Clam exploitsyoo im about to do a mean thing · Fish duplication via two players spamming interact at the same time has been patched · Fixed an exploit where picking up a clam with a pearl in it would cause the original fish to be spawned again · Fixed some collision issues on the lake map thanks for playing GONE Fishing love you long timeIn-game event18 Sep 2026MUSKET, New Bait, TNT, stuff n thingsyoo couple of things for yall today, including some blasting Given that 1.0 will be going live October 19th, I am holding back some of the new content to make 1.0 extra juicy. You may have noticed there has not been as much new content recently because of this. I will continue pushing changes and bug fixes throughout the next 30 days, but do keep in mind it will be a little light on new content…