The Harbinger of the Deep · published · build 25005434

Heyyo, CraftedCircuitry here! Here today for some little news on ARM testing, bug fixing, and more world building with Being dialogue!
Added:
More Beings and Dialogues
Potential for Android Export for the Steam Frame
Updated:
Javelin Being Attack has slight slowness effect
Disabling Better Graphics removes more Particles for better low-end performance
Fixed:
Android Export Bugs
A very rare chance for Action HUD and Action on Player to be mismatched when FPS is low
[2026-08-29 20:38 GMT+8] Optimized Control Helpers to have a timed delay so as to not hog performance
ARM Testing
I've been testing the game on an Android Export with an old Redmi Note 8 Pro (Helio G90T 6GB RAM) and Google Pixel 8 (Tensor G3), and the game runs, especially the Pixel 8. The Pixel 8 runs it buttery smooth like my PCs, while the Note 8 Pro is acceptable. Lots of stutters and feels like it runs at 20-25 FPS, but I can live with it since it is 7 years old and all the systems work fine surprisingly enough. The Optimizations to the Control Helpers helped the Note 8 Pro a little bit, but it's still a long way for me to say it's properly playable.
With the Steam Frame being a lot stronger than either of these, that VR device should have no issue running it if I ever add a proper Android Export.
That is about it for today though. Been busy outside of game dev and the Android Exporting took a lot of fixing for all the functionality to work. The backup took a little bit of trial and error but it's all working now.