v0.2.4 - ARM Testing and More Polishing

The Harbinger of the Deep · build 25005434 · published

On SteamNotes only · this build shipped before we watched the app

Heyyo, CraftedCircuitry here! Here today for some little news on ARM testing, bug fixing, and more world building with Being dialogue!

Added:

  • More Beings and Dialogues

  • Potential for Android Export for the Steam Frame

Updated:

  • Javelin Being Attack has slight slowness effect

  • Disabling Better Graphics removes more Particles for better low-end performance

Fixed:

  • Android Export Bugs

  • A very rare chance for Action HUD and Action on Player to be mismatched when FPS is low

  • [2026-08-29 20:38 GMT+8] Optimized Control Helpers to have a timed delay so as to not hog performance

ARM Testing

I've been testing the game on an Android Export with an old Redmi Note 8 Pro (Helio G90T 6GB RAM) and Google Pixel 8 (Tensor G3), and the game runs, especially the Pixel 8. The Pixel 8 runs it buttery smooth like my PCs, while the Note 8 Pro is acceptable. Lots of stutters and feels like it runs at 20-25 FPS, but I can live with it since it is 7 years old and all the systems work fine surprisingly enough. The Optimizations to the Control Helpers helped the Note 8 Pro a little bit, but it's still a long way for me to say it's properly playable.

With the Steam Frame being a lot stronger than either of these, that VR device should have no issue running it if I ever add a proper Android Export.

That is about it for today though. Been busy outside of game dev and the Android Exporting took a lot of fixing for all the functionality to work. The backup took a little bit of trial and error but it's all working now.

v0.2.4 - ARM Testing and More Polishing · The Harbinger of the Deep build 25005434 · SteamPeaks