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BURNED HORIZONSNewsUPDATE [EA BUILD 0.001.001 AND .002 // 25.08.26]
In-game event

UPDATE [EA BUILD 0.001.001 AND .002 // 25.08.26]

BURNED HORIZONS · published 25 Aug 2026, 21:10 UTC · build 24936602

All newsPlayers around this dateRead on Steam

EA Build 0.001.001 // (24.08.26)

FIXES & TWEAKS

  • Fixed operators getting stuck on items placed in the level

  • Vault gameplay ability and smart vault nav link reworked

  • Collision fixed on fence and large box prefabs

EA Build 0.001.002 // (25.08.26)

FIXES & TWEAKS

  • Real time pause added to top left in-game menu (menu accessed via ESC button.)

  • Fixed operators getting stuck near buildings and boxes.

  • Fixed vault area bug.

  • Fixed typos in keybindings.

A Note on Early Access Updates & Roadmap:

We are actively tracking player feedback, bug reports, and feature requests. You can submit bug reports directly from within the game itself, or join our Discord to share feedback directly with the team.

Expect hotfixes and updates to drop regularly: often multiple times a week, as we address reported issues. Beyond immediate fixes, we have posted our 1 to 3-Week Short-Term Roadmap detailing what we are actively working on next, and we are finalizing our broader Long-Term Roadmap as well. Check the Steam Discussions or Discord for the full roadmap breakdown.

Thank you for supporting Burned Horizons as we progress through Early Access. For those that have backed the build, thank you for your continued support.// ALWAYS FORWARD.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…