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BURNED HORIZONSNewsUPDATE [EA BUILD 0.001.000 // 23.08.26]
In-game event

UPDATE [EA BUILD 0.001.000 // 23.08.26]

BURNED HORIZONS · published 23 Aug 2026, 23:40 UTC · build 24895259

All newsPlayers around this dateRead on Steam

EA BUILD 0.001.000 // (23.08.26)

FEATURES & SYSTEMS

- Adds wounded and critical status indicators for operators on non-active teams

- Adds available cell highlighting when dragging an item in inventory

- Adds ambient audio for Infil, Exfil, mission loading, CASEVAC, and reinforcement

- Adds helicopter SFX

- Adds new smoke assets and crate, smoke, and radio volume passes

- Adds new gear icons, wound icons, and portrait updates

- Adds all remaining command key bindings — all commands now have a corresponding bind

- Adds small pouch placeholder

FIXES & TWEAKS

- Fixes KIA operators not being removable from the roster: players can now manually remove KIA operators

- Fixes turn system deadlocks and a range of related turn system bugs

- Fixes SE-88 and XO-38 primary and secondary weapon handling

- Fixes pathfinding on the left edge of the village

- Fixes operators pushing each other near walls

- Fixes inventory crash

- Fixes stacked grenades not fitting a single pouch: pouch preset stack values reworked

- Fixes item drop bug

- Fixes rifle drag image displaying stretched or compressed

- Fixes operator hit accuracy reviewed and corrected across all weapons

- Fixes empty supply boxes not persisting

UPDATES & IMPROVEMENTS

- Updates grenade throw arc visual

- Updates prone weapon readiness animation

- Updates bottom panel operator icon spacing and encumbrance icon

- Updates splash screen

- Updates MODGRU to MWP (Modular Warfare Project) across all menu pages

- Updates font, size, and color pass across menu pages and page headers

- Updates compass and mission brief

- Misc. bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems


DEV NOTES

KIA operator removal is now a manual action — when an operator is killed, they remain in your roster until you choose to remove them. This is the intended behavior going forward.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…