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BURNED HORIZONSNewsUPDATE [ALPHA BUILD 035.05]
In-game event

UPDATE [ALPHA BUILD 035.05]

BURNED HORIZONS · published 19 Aug 2026, 22:19 UTC · build 24826359

All newsPlayers around this dateRead on Steam

ALPHA BUILD 0.000.035.05 // (19.08.26)

- Adds initial male and female voice sets for movement confirmations (expanded per-character sets and triggers to follow through EA)

- Initial implementation of weapon carry states (slung and holstered positioning now active; expanded gear placement and systemic depth to follow)

- Introduces in-game video tutorial system to the main menu and pause menu

- Expands inventory UI icons, introducing dedicated indicators for pistol and grenade pouches (further gear slot coverage ongoing)

- Adds auto-save triggers upon initiating EXFIL from the main map

- Refines SCAR trauma modeling so operator psychological responses trigger individually based on context rather than firing uniformly across the squad

- Updates SCAR and Pathway popup notifications to display full contextual tooltips alongside abbreviation codes

- Fixes overwatch selection arcs visually clipping over trees and environmental terrain

- Fixes operator portrait failing to refresh after dropping items

- Fixes crash on exit

- Resolves main menu loading and map transition issues

- Substantially updates post-processing, lighting, and color grading across the primary gameplay map

- Refines text auto-wrap logic for cached logs and corrects name/badge UI scaling

- Updates loading splash screens

- Fixes an issue preventing KIA operators from being cleared from the active deployment roster

- Fixes squad status panel so operator indicators remain active until unit deployment

- Applies general stability improvements, asset optimizations, and bug fixes across inventory and combat systems

DEV NOTES

These updates represent rapid, active iteration ahead of launch. Several mechanics are multi-stage implementations that will continue to evolve, and hotfixes are being deployed on an accelerated timeline. Report any edge cases or unexpected behavior in the bug channel as we continue refining build stability throughout the week.

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