Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Code RAPIDNewsDemo Patch Notes 7/7/26
Game update

Demo Patch Notes 7/7/26

Code RAPID · published 9 Jul 2026, 00:18 UTC

All newsPlayers around this dateRead on Steam

Build Updates:

  • Fixed targeting so it works more consistently across all quality settings.

  • Fixed several errors that were causing framerate drops and crashes.

  • Added a Confirm button to the color picker panel for mouse controls.

  • Fixed a bug in paint menu that caused changing tabs to not work after copy-pasting a color.

  • Adjusted mission 3 scoring so A rank is more attainable.

  • Reworked how mission rank is checked so if you already have a high enough score for A rank, it should show in your mission menu and you shouldn't have to redo the run.

  • Added a speed cap to the death spin of some enemies.

  • Fixed a bug where Achter would sometimes start in different places in the room where you fight him.

  • Fixed mission objectives list remaining on screen in photo menu.

  • Improved setting slider acceleration.

  • Made some adjustments to the side quest in the second mission that was causing enemies to behave incorrectly.

  • Increased the radar zoom to make objectives and enemies easier to locate.

  • Removed camera collision check in hub as it was causing the camera to stall when moving around the mech.

  • Made Locust's slam wave framerate independent, fixing an issue where the attack could be unintentionally unavoidable at higher framerates.

  • Reduced Gatling Crawler volleys from 60 shots to 30 and and removed their increased tracking over time, this makes perfect dodging less mandatory and gives players more options during combat, and makes them more interesting to fight. We'll continue refining this behavior.

  • Basic Drones stop adjusting their aim once they begin firing a volley. This makes dodges more impactful and melee attacks less risky, since successfully dodging at the start of the volley creates a reliable opening.

We will continue improving the demo based on your feedback. Thank you to everyone who has reported issues and shared their experiences.

Found a bug or have feedback? Please report it in the bug discussion thread

If you're enjoying the demo and would like to help us continue development, consider supporting our Kickstarter

More from Code RAPID

Other announcements

All news
Community6 Oct 2026New Devlog & Demo Update: New Features and Japanese LocalizationWelcome back, Pilots! We have two exciting updates to share today! · Our newest devlog is live on YouTube! · New features added to the demo! New Devlog on YouTube Our newest Devlog is now live! In this video, we are talking about feature creeps, showing off new features of the game! We are looking forward to reading your feedback, so make sure to leave a comment on the video. And as always, eve…Game update6 Oct 2026Demo Patch Notes 10/05/26New · Localized text to Japanese, this can be changed in the settings menu. · Full Manual Aim mode, go to settings to change it. · Dive Mechanic · Corrupted save handler Changes · Lance Reworked - now behaves more like a drill. · Shield Reworked - perfect block now reflects projectiles instead of enabling Retaliation. · Springbok and Vanta sound overhauls as well as other sound updates and adju…Community30 Jul 2026Kickstarter Campaign Update. What happens next?Hello everyone. First of all, we'd like to thank all of you that backed us on this campaign. For us, this Kickstarter campaign was not just about funding, but also about building the game around the community who believed in Code RAPID. All the support we've received meant the world to us as a small team. We could not have come this far without you. What happened? This was an ambitious campaign…