
New
Localized text to Japanese, this can be changed in the settings menu.
Full Manual Aim mode, go to settings to change it.
Dive Mechanic
Corrupted save handler
Changes
Lance Reworked - now behaves more like a drill.
Shield Reworked - perfect block now reflects projectiles instead of enabling Retaliation.
Springbok and Vanta sound overhauls as well as other sound updates and adjustments.
First mission ending cutscene animations redone.
Player shots have improved tracking so even fast enemies like the Black Knight should be easier to hit.
Some weapon and projectile fixes to prevent shooting into places that they shouldn't.
Fixes to explosions to better prevent them from hitting things behind walls.
Similar to the above change explosions also hit more consistently now as it turned out they would sometimes not do its full damage so they may feel stronger now.
Explosions can no longer be perfect dodged (except for comet). Let us know what you think of this.
Some adjustments to the drone barriers in Queen's Gambit to try to prevent attacks going past them.
Console lock-on target was removed as it sometimes stole the lock from enemies.
Grenadier Drone movement reworked so it shouldn't change heights randomly.
Grenadier Drone movement slowed down.
Change to enemy Turret aiming so it works like other enemies.
Melee drone has its blades active window shortened.
Adjustments to enemy mech ai.
The Locust's vacuum attack duration has been reduced by nearly half.
Fixed a bug where staggering the locust during its grab caused you to be stuck in the grab state.
Changed the Shield Drone's attack. It now rapidly fires hexagon projectiles.
Added a new enemy coordinator system to better control the flow of enemy attacks.
Energy rework: Energy drain while boosting has been reduced. Half of the energy spent on dodging is now refunded after a perfect dodge.
You can now apply different patterns to each part so you have more customization options.
Energy efficiency and comet damage were reduced.
Made adjustments to lock-on where attacks could still target enemies that were off-screen as if they were locked on.
Fixed a bug where pressing dodge canceled boosting.
Dodge Power reduced as it was too high and felt uncontrollable.
Dodge Cooldown reduced on heavy mechs to give a little more control.
Updated version shown in the bottom corner during gameplay.
Some art adjusts to the levels.
Changed Kickstarter link to Patreon link.
Fixed settings menu issues that caused various settings to reset.
Various optimizations such as to radar and removed some old VFX.
Fixes to stat bars displaying incorrectly.
There is now speed control in the photo mode.
Fixed a bug that caused the crash report prompt to appear even when the previous session did not crash causing false alarms.
Fixed a bug where pausing while ascending caused you to keep ascending without pressing anything.
Various dialogue typo fixes.
Cleared the leaderboard per this update.
Bug Fixes
Thank you again to everyone who has reported issues, and shared their experiences. We will be shifting our focus more to developing the full game. We may still update the demo for any pressing issues and crashes as we want everyone to enjoy the experience that Code RAPID has to offer.
Found a bug ? Please report it in the bug discussion thread.
Any feedback or thoughts to share with us? Please fill out our questionnaire!
If you're enjoying the demo and would like to help us continue development, we'd like to have you on our Patreon! Thank you!