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Sinking EternityNewsWeekly Changelog: v0.8.14
In-game event

Weekly Changelog: v0.8.14

Sinking Eternity · published 21 May 2026, 03:53 UTC

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Hey everyone, I hope you're doing well!

It's been a great week here, and the development progressed a lot :)

As our first point this week, I'm very happy to confirm that Sinking Eternity is part of the Steam Ocean Fest.

It runs from May 18 to May 25.

For those of you who haven't had the chance to check out the festival yet, it's worth a look, as it features tons of great released and upcoming ocean-related games. Sinking Eternity joined the festival with its free demo, but I can't wait to be able to show more content. We're getting there!

Also, the game just reached 9,000 wishlists (with players from 118 different countries!). Thanks so much to every single one of you, it really means a lot. That's around 8,995 more wishlists than I thought the game would get when I started working on it haha.

For this week's update, I thought I could talk a bit about the future of the game:

-The Early Access version will be released this summer for sure (I'll confirm the exact launch date as soon as possible). You will be able to reach at least one of the game's endings at launch, and explore extreme underwater depths, complete dozens of quests, craft a lot of equipment, build your shelter, etc.

-After launch, the game will remain in Early Access for a while, during which I will add free content and keep building the game based on your feedback. I also plan to run polls to learn more about what you would like to see in the game. I also plan to add localization during that period. I plan to keep working on the game 7 days a week like I currently do haha.

Also, here are this week's screenshot, from a vertical area on the edge of the world called the Great Cliff,

After thinking about it, I won't upload a new demo build this week (even if I already had some upgrades ready), as the Steam Ocean Fest is currently running and I don't want to risk introducing an unexpected bug. That would be bad haha. The updated version will drop next week :)

That's it for this week's changelog, thanks again so much to all of you!

More from Sinking Eternity

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…