Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TetherGeistNewsv1.0.5 - Minor Fixes
Game update

v1.0.5 - Minor Fixes

TetherGeist · published 8 May 2026, 02:15 UTC

All newsPlayers around this dateRead on Steam
  • Changed NPC interaction input to be consistent with door interaction input. (Defaults: Y on Switch, top Gamepad button on PC controller input, E on keyboard). Can be re-binded on Steam version.
  • Fixed bug where Red Atropa was not collected if still trailing the player at a room transition.
  • Fixed visual auto-tiling issue in two Atropa rooms in chapter 3.
  • Added extra Azae to secret Foyal page room in chapter 2 to allow for easier return to main path.
  • Visual improvement of Foyal's journal page collection animation.
  • Fixed visible hitboxes showing in Chapter 3-2 spirit room.
  • Refined chapter 4-2 spirit room level layout.
  • Fixed rare occurrences where NPC cutscenes repeated themselves.
  • Changed bao's color to match chapter 6 Azae colors when queued.
  • Fixed small visual bugs in chapter 5 cutscenes.
  • Corrected mistranslations of Portuguese words in the title menu.
More from TetherGeist

Other announcements

All news
Game update23 May 2026v1.0.8 Minor FixesRedesigned input detection and execution on blue pipes in Chapter 5.3 to be more responsive to player expectations. · Recolored the damage vines in Chapter 5 to have better contrast and improve readability. · Fixed issue where words at the end of a line in cinematic dialogue boxes would jump to the next line midway through spelling them out. · Fixed "skip cutscene" logic when meeting Yupa at th…Game update13 May 2026v1.0.7 Minor FixesFixed issues in chapter 3-2 and chapter 4-3 where subsection red atropa counts in the overworld were incorrectly referencing the wrong atropa IDs. · In addition to the interact button, "up" can now also be used to interact with NPCs and doors, including up on the left controller analog stick. · Objects that spawn instances (e.g. chapter 2 toxic plumes, chapter 5 lava fish, chapter 7 lasers, etc…Esports9 May 2026Developer Playthrough (Soft Speedrun)I'm playing through the entirety of TetherGeist! (And casually seeing if I can beat the current speedrun World Record). I'll be sharing my own commentary along the way, talking about design decisions, mechanics, and story points!