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TetherGeistNewsv1.0.8 Minor Fixes
Game update

v1.0.8 Minor Fixes

TetherGeist · published 23 May 2026, 02:30 UTC

All newsPlayers around this dateRead on Steam
  • Redesigned input detection and execution on blue pipes in Chapter 5.3 to be more responsive to player expectations.
  • Recolored the damage vines in Chapter 5 to have better contrast and improve readability.
  • Fixed issue where words at the end of a line in cinematic dialogue boxes would jump to the next line midway through spelling them out.
  • Fixed "skip cutscene" logic when meeting Yupa at the shrine in Chapter 2-3.
  • Went from "playable" to officially "verified" on Steam Deck (specifically from making text larger in the overworld).
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Game update13 May 2026v1.0.7 Minor FixesFixed issues in chapter 3-2 and chapter 4-3 where subsection red atropa counts in the overworld were incorrectly referencing the wrong atropa IDs. · In addition to the interact button, "up" can now also be used to interact with NPCs and doors, including up on the left controller analog stick. · Objects that spawn instances (e.g. chapter 2 toxic plumes, chapter 5 lava fish, chapter 7 lasers, etc…Esports9 May 2026Developer Playthrough (Soft Speedrun)I'm playing through the entirety of TetherGeist! (And casually seeing if I can beat the current speedrun World Record). I'll be sharing my own commentary along the way, talking about design decisions, mechanics, and story points!Game update9 May 2026v1.0.6 Minor FixesFixed issue where watching the credits from the title screen prior to loading a file would erase the first save file. · Implemented Steam Cloud saves. · Fixed bug where deaths were counted incorrectly in Steam achievements. · Refined how completion percent is calculated ( 50% Story, 40% Atropas, 10% Foyal pages). · Small QOL changes to the way the player marker behaves in the overworld.