Rendering
Switched back to DX11 to fix a couple of crashes that were happening on older systems with poor DX12 support.
Performance
Further reduced passive memory usage to hopefully reduce hitching and excess memory usage leading to crashes during long sessions.
Perks
Armored Plating
Made it clear that this perk also affects how much stamina damage you receive from sources.
Steadied Stance
Increases your grounded jump height by 25%
Tissue Restoratives
Now doubles your natural healing rate.
Consumptive Reflex
Now only costs 5 roaches.
Amalgamator
Added an Amalgamator recipe for the Glove.
Added an Amalgamator recipe for the Barnacle Hook.
Cleaver
Now has a 20% chance of creating meat on kill.
Enemies that have not dropped meat can be further butchered until they either gib or the meat check succeeds.
Leaderboard Info
Moved the leaderboard info panel (when clicking on a name) into steam's UGC backend. Ideally, nothing should appear different, but if you score a new high score in any mode and it doesn't appear to upload into the info popout, please let us know.
Command Console
You can now bind function keys (f1,f2,etc)
Survival mode Injuries now remove on death.
The final few doors in Hot Zone that didnt automatically remove themselves progressively in Endless Mode past 15-25k meters now do.
Fixed some denizens dropping meat when when it clearly shouldn't be possible (roaches)
Fixed the Mass not reenabling after taking the Hadal Diver shortcut.
Fixed Only Climbing subtracting some climb speed from it's walk speed debuff. Changed it's speed buff from +200% to +150% , and it's walking speed debuff from -60% to -50%. Note: Previously the -60% speed debuff also affected climbing, so this change doesn't affect the perk as much as it may appear.
Fixed the score multiplier not being accurate in the main menu.
Fixed a bug which could cause an extra Face to appear in the abyss even with Hardmode disabled.
You can no longer lockpicking lawyer your way through the locked Body Cavity doors with adhesive persperation.
Fixed numerous weird behaviors with piercing projectiles. (Rebar getting stuck in Spriders and not skewering them. Rebar not multi-hitting the Face like they did pre-shortcut update.)
Fixed explosive rebar not being as effective against the Face as it used to be.