The papers in Interlude: Analysis no longer respawn if they've been grabbed during the run.
The Entity Scanner now highlights Keys and Handwheel items.
Reduced the cost of Grapple Pitons from 8 roaches to 5.
Fixed being able to place items in lockers while they are closed.
Disabled the Hab and Abyss shortcuts (Duct and Diver) in Iron Knuckle mode.
Fixed the Remains alert audio continuing to play after they have been deactivated.
Removed the counterpressure failure announcer line that plays at the end of Duct, before the analysis door
You can no longer climb up the Body Cavity exit shaft from the duct entrance level, it is only open in your run when you drop down after completing cavity.
Fixed throwing a spear at the collapsing bridge in Rotten Duct having strange behaviors.
Fixed a bug that would cause the Timepiece artifact to break in your hand while holding it, if you pick it up and immediately leave Analysis without putting it in your inventory.
Fixed playing an old save causing the Nest Safe area disk to have incorrect info.