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ZeroSpaceNewsGalactic Season Zero Closes: Keeper Council Victorious, Pirates Advance
Community

Galactic Season Zero Closes: Keeper Council Victorious, Pirates Advance

ZeroSpace · published 6 Aug 2026, 18:56 UTC

All newsPlayers around this dateRead on Steam

The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.

We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.

Conflict Rages On

The first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict. 

Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.

A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.

First Contact Continues

RTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at

this Sunday August 9th at 6PM CEST / 9AM PDT.

Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!

Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.

https://www.playzerospace.com/rankings

Updates

We have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.

With this update we’ve also got a minor patch. Read the details below.

General

  • Reconnecting to a game after disconnecting is now functioning more consistently

  • Fixed having the wrong mercs after reconnecting to a game

  • Games tab on profile pop up now displays a basic match history

  • Replay page now displays more information (including player names)

  • Clicking the menu button in a replay now properly shows the “Exit” button

  • Turret weapon range now displays when choosing placement

  • Fixed dreadnought occasionally not approaching its target

  • Double/Control click now only selects non hallucinated, or hallucinated units, based on the target

  • Removed progress bar from hallucinated units

  • Possible fix for a few abilities and projectiles not always doing damage at the very start of the game

  • Possible fix for units rarely spawning at the original built location of Arandi Mothership instead of current location

  • Fixes to replay viewer (including less stuttering)

  • Unit test maps no longer record replays

  • Fix for networking errors causing players to not be able to reach the server

  • Updated portraits for Marran and Arandi mercenary buildings

  • Fixed a bug with bunkers occasionally unloading further away than intended upon death

  • There are no longer coordinates displayed when changing between home screen tabs

  • Localized some campaign unit names that weren’t done

  • Repair drones no longer get auto hotkeyed (they were displayed in control group visual)

  • Misc crash fixes

  • Fixed a memory leak that could occur as client

Galactic War

  • Pirate warlords have taken over the center of the Galaxy

  • Added pirate mutators

  • Adjusted health on Monolith

Campaign

Balance

  • Gold Hexite exhausted mining rate increased from 40% -> 50%

  • Artillery Platforms now require a Research Lab to be built

  • Juggernaut no longer deals bonus damage to Massive

Touchdown

  • Added units to final attack wave

  • You now need to walk to the pickup area to end the mission

General

  • Sentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchased

  • Predator mine now shows duration

  • Added camera pans on defeat for a few missions

  • Fixed sandbags not automatically being attacked when nearby

  • Updates to some Aster and Sophia facial animations

Versus/Skirmish/Survival

In Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.

Balance

General

  • Low HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 seconds

Legion

  • Healing Obelisk cost reduced from 150/0 -> 125/0

  • Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125

Free Corsairs

  • Yearl Shadow Walk speed bonus reduced from +40% (+200) -> +150

Marran

  • Hel

    • Stealth speed bonus reduced from +40% (+200) -> +150

    • Stealth cooldown increased from 18 -> 20

    • Grenade damage reduced from 40 -> 30

Bugs/Misc

  • Fixed an issue where Nourishing Pods could heal themselves

  • Removed ragdoll on boomers

  • Changed Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)

Audio & Visual Effects

  • Updated Monolith explosion VFX

  • Added camera shake on high-yield flux impact

  • Updated Xol buildings to use Xol sounds (some were using Legion building sounds)

  • Unload sound no longer plays on the death of units with load ability

More from ZeroSpace

Other announcements

All news
In-game event12 Sep 2026New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2…Game update1 Sep 2026ZeroSpace Hotfixes - September 1st 2026General · Fixed regression and some bugs with building queue · Fixed more issues related to merge menu closing early (unmerge and some units dying) · Fixed Xol powerfield patchiness · UI fixes for faction, unit, and power displays · An error is now displayed when you go to build without having any seedlings as Grell · Updated faction display in lobby · Hid map that is still under development ·…In-game event29 Aug 2026Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026General · Fixed queued buildings with the same priority occasionally being processed in the wrong order · Fixed multiple bugs related to Xol merge menu · Hotkeys not working when in merge menu · Build menu not accessible when in merge menu · Merge menu automatically closing when a unit finishes merging · Merge menu automatically closing when selection changes (like from a unit dying) · Added sp…