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FogpiercerNewsUpdate #2 - Train unit unlock conditions, bugfixes, QoL
In-game event

Update #2 - Train unit unlock conditions, bugfixes, QoL

Fogpiercer · published 20 Jul 2026, 16:13 UTC · build 24298502

All newsPlayers around this dateRead on Steam

Hey everyone!

We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about.

We've noticed that some of the unlock conditions for early and mid-term carriages were much more difficulty and "playstyle" dependent than we anticipated when we designed them, this update brings tweaks to Leeter, Bullet and Crane, to position them to an earlier point, and most importantly not having them locked behind a tactical positioning playstyle.

In addition to the above we've also picked up on feedback regarding the "Corruption" mechanic on higher Fog levels which received tweaks to make it less punishing so it retains the essence of mods being generally a system to tweak the deck rather than straight out unpleasant.

Lastly the update also features fixes for issues reported to us since the last patch! We're working on more of course prioritising stability and critical fixes for now to ensure the game plays well. We have plans for the updates that are coming afterwards, super excited for those, stay tuned!

Changelog


  • added an option to limit FPS to 120

  • [Hold] cards are now correctly discarded if the entire hand is discarded through a card's effect

  • Fixed localisation issues in Czech

  • changed the version number label so it also shows platform

  • corruption mods reworked

    • corruption no longer applies to card transforms

    • cards no longer get card power down

    • corrupted cards can now get a different set of effects (ie. rage)

  • Carriage unlock conditions tweaked

    • Bullet -> Have a train length of 5

    • Leeter -> Buy a carriage 5 times

    • Crane -> Repair 25 HP

    • If you'd completed the quest's requirenment before this update, the carriage will be unlocked

  • removed dev console and FPS debug tools from release builds

  • fixed a rare crash that could be triggered during fights with the "Mamatroshak" boss

  • "Lightning bolt" cards now correctly show their [Brittle] effect outside of fights

  • fixed a crash when the "Continue" button in a station was pressed as soon as it appeared on higher animation speed

  • "Reset turn" now shows the number of uses

    • the infinite symbol on Fog0

    • 1/1 and 0/1 on Fog2+

  • fixed the "Is for me?" achievement, it now triggers correctly

  • healed health points count toward the "amount healed" statistic correctly now

  • fixed "Malfunction" showing up as a region reward when all modules are activated already

    • the game will now pick a random available card to modify instead

  • map screen mouse pan is now blocked by the modules panel

  • fixed card and module buttons in the home screen having broken mouse focus (blocked by a texture)

  • cleaned up code in some areas to avoid multiple signal connections

  • MacOS: we are still investigating the issue which causes cards to disappear on hover on some M-chips. This update brings an effort to alleviate the issue, stay tuned for a better fix in the future!

(Crane's new unlock condition)

(new 120 FPS option)

(a region controlled by Mistfits, and malfunction not in the slot of supply drop reward!)

Overall with the update the initial progression in units should feel swifter and more approachable while the higher fog levels' corruption more interesting.

Side note: Bugfixes and QoL improvements are being updated in the demo version as well.

Steam Reviews: Your Feedback Matters


We’d really appreciate it if you took a moment to leave a Steam review for Fogpiercer. Reviews are one of the main ways we get a clear read on what players are enjoying, what is not working, and what people want to see improved or added next. We read that feedback closely, and it helps guide future patches and priorities.

Official Wiki and Beginners Guide


We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.

Join the Fogpiercer Community


If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below.Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website

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