Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BURNED HORIZONSNewsUPDATE [ALPHA BUILD 034.02]
In-game event

UPDATE [ALPHA BUILD 034.02]

BURNED HORIZONS · published 14 Jul 2026, 14:34 UTC · build 24116716

All newsPlayers around this dateRead on Steam

ALPHA BUILD 034.02 // v0.000.034.02 // (07.07.26)

- Adds crawl movement, with new animations and dedicated movement handling.

- Adds walk and run as distinct movement styles, with movement speed now reflecting current weapon stance and posture.

- Adds controlled pair fire mode.

- Adds four new combat commands: hip fire, aimed shot, blind fire, and snap shot.

- Adds fire mode toggles with full save and load support.

- Adds a stealth toggle.

- Adds key bindings display and missing tooltips to the radial command wheel.

- Updates the bottom panel to reflect current ammo type and fire mode.

- Updates radial command wheel with new placeholder icons.

- Updates ammo split UI sizing and font, and adjusts placeholder ammo labeling.

- Updates inventory background sizing and item split/merge logic.

- Updates team roster panel sizing and reduces badge and glow effect size.

- Updates "Name Team" label to "Build Team".

- Updates general UI styling across several panels.

- Fixes group movement and pathing calculation issues.

- Fixes compass functionality.

- Fixes turn order widget team badge display and state after loading a save.

- Fixes team roster save closing the entire UI.

- Fixes infinite shooting and damage application errors during burst and auto fire.

- Fixes triple-shot issue with sniper rifles using controlled pair.

- Fixes incorrect Combat Hardened status from friendly fire.

- Fixes incorrect sniper rifle animation in ready stance.

- Fixes pistol slapping animation.

- Fixes ESC key behavior in the HUD widget.

- Misc. bug fixes, internal build stability improvements, and merge conflict resolution.

Note: this build reflects an early stage for several game systems. Expect continued development, iteration, and polish in the updates ahead.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…