Three new underground creatures — Scorch Beetle, Tunnel Grub, and Lava Worm now inhabit the planet's depths, each with their own behaviors and animations
Faction radio objectives — dual mission objective windows for Corp and Engine factions now appear in the HUD
Ship banking animation — the drill ship tilts and banks left/right as it moves above ground
Tread dust — dark dirt particles kick up from the treads while driving on the surface
Improvements
Beetles burrow into the ground and re-emerge rather than being destroyed when disturbed
Beetles spawn periodically on the surface, capped to keep encounters manageable
Ship and creature sprite sizes tuned for better visual balance on-screen
Overheat vent explosions always fire particles, with tunable values exposed in the Inspector
Ship frame is now driven by movement direction (not speed), and holds in place when stopped
Bug Fixes
Beetles and other creatures now spawn in correct positions — above floor tiles instead of inside geometry
Caldera shaft interiors are now properly lit by sky light
Drill spin system restored after regression
Fixed a load-time freeze caused by collider initialization
Fixed beetle animator running in reverse
Tread dust particles now visible with correct lighter color and larger size