## Improvements
- On first launch the game now detects your hardware and picks graphics
settings to match, instead of starting everything at maximum. Older machines
get a lower render scale, simpler effects and a frame cap. Anything you
choose yourself is kept permanently.
- The frame rate is no longer uncapped by default — it bought nothing when the
graphics card was the limit and kept it running flat out.
- The world now renders at a fixed internal resolution and is scaled up with
sharp pixel edges, so terrain no longer costs more on a larger monitor. A 4K
display and a laptop screen now cost the same to draw.
- Terrain is built around the camera and released behind you, rather than the
whole planet being built and held for the entire session.
- Large memory reductions throughout: unused world data layers removed, five
more combined into one, and oversized UI art trimmed. Loading the world now
uses roughly a thirteenth of the memory it did before.
## Bug Fixes
- Cockpit panels no longer pick up glow from lava and machinery at Medium or
High effects. Only the readouts themselves glow.
- The "installed" marker in the FACILITIES shop tab showed an empty box
instead of a tick.
- The game no longer writes a diagnostic warning into the player log every two
seconds.
## Technical
- Developer memory and render-cost readouts on the debug overlay
(development builds only).
- World generation logs a memory snapshot before and after, so out-of-memory
reports from players can be diagnosed from their log.