Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MycofallNewsUpdate v0.5.34 - Playtest Returns
In-game event

Update v0.5.34 - Playtest Returns

Mycofall · published 1 Jul 2026, 20:00 UTC · build 24007209

All newsPlayers around this dateRead on Steam

Update v0.5.34

Important News About Early Access

We know a lot of you were hyped for Early Access launching today — and honestly, so were we. But we have to be honest with you: we're pushing it back.

Why? We hit some unexpected legal matters that we need to sort out properly before we launch. This is our first game together, and we'd rather take the time to do it right than rush and risk problems down the line.

As it looks right now, we're aiming for Q3 2026 — but as soon as we can lock in a clearer date, you'll be the first to know.


The Good News: Playtest is Back!

We've spent the last 3 weeks heads-down on a massive update, and we don't want to sit on that work. The playtest is back online so you can dive in, enjoy what we've built, and keep sending us your feedback. This update is substantial, and we'd love your thoughts before we officially launch!

Join our Discord community!



Update v0.5.34 - What's New

Codex - Your Progress Tracker

We've added a comprehensive Codex that lets you track your progress and browse detailed information about:

  • Quests and their rewards

  • Character details

  • All skills and perks

  • Enemy information

It's the ultimate reference guide for mastering Mycofall.

Major UI Overhaul - Better Information for You

The entire interface has been reworked for clarity and usability. A big focus of this update was adding indicators throughout the game to give you better information at a glance. Now you always know what's affecting you, what's changing, and why.

Updated Menus:

  • Reworked start screen UI

  • Completely redesigned Skill Tree UI

  • New difficulty selection interface

Visual Feedback & Indicators:

  • Damage, Heal, and Block indicator texts with updated colors

  • Resources now pulsate when their value changes

  • Skillbar icons change with skill evolutions

  • New VFX and animations for UI cards

  • Player stats highlighted when affected by perks

  • Heal amount indicator in skill tree panel

  • HP bar for elite enemy indicator

  • Icons for tutorial descriptions

  • Skill description overview in skill tree panel

  • Toxic Spitter now shows indicator for toxic ground projectiles

  • VFX rework for all skills and evolutions

Balance Adjustments - Fine-Tuning the Experience

We've completely reworked how progression and difficulty feel throughout your run.

Better Early Game The start of each run is now much smoother. We've added a new weak early-game enemy (Small Larva) so even AoE spells feel more impactful from the beginning. You'll get a better sense of your build's potential right away instead of struggling against tough early enemies.

Balanced Mycelium Progression Mycelium progression now feels more consistent throughout the wave cycle. You won't hit sudden walls or have explosive moments where you suddenly have too many resources. It flows naturally as you progress.

Difficulty Done Right We adjusted difficulty progression to make the game genuinely harder at key moments - but not just through enemy scaling. We've increased reroll costs for perks and heal costs in the skill tree as difficulty increases. This adds meaningful progression pressure without feeling unfair.

Balance Details:

  • Increased Spore damage: 2.5 → 3.0

  • Increased Pinecone Rain damage: 5 → 6

  • Increased Rotblade damage: 4 → 5

  • Reduced block chance cap: 75% → 50%

  • Reduced slow duration: 1.5s → 1.0s

  • Interaction time increases with difficulty

Enemy Improvements

New Enemy & Reworks:

  • Small Larva added - Weak early-game enemy for smooth run starts

  • Toxic ground reworked - Now deals initial hit damage + poison over time (bypasses block/armor)

  • Flying Greedle pathfinding fixed

  • Flying enemies now rotate and hit correctly

  • Lord Rammhorn - First appears at wave 13, reappears every 15 waves, now spawns artifact rewards

Quality of Life

  • Legendary perk rarity - Appears very rarely with enough bonus luck

  • Credits screen added

  • Epilepsy warning on game start

  • Privacy policy link accessible from game

  • New early-game enemy (Small Larva) for smoother progression

Visual Quality Settings

We've added visual quality settings to support lower-end hardware. Now more players can enjoy Mycofall, even on less powerful systems!

Major Bug Fixes

  • Fixed Flying Greedle pathfinding and flying enemies collision

  • Fixed Hyphal Bridge connecting incorrectly

  • Fixed Fungal Blaster targeting through walls

  • Fixed enemies spawning on players in co-op

  • Fixed ESC key issues in various menus

  • Fixed performance issues causing low FPS or crashes in higher waves


What's Next?

The playtest is live now. Request access on the Steam store page and jump in! Your feedback goes straight into shaping Mycofall — drop it in our Discord: https://discord.com/invite/xaWTnwu3EN

We'll continue working on the legal matters and aim to have a clearer Early Access date for you soon. Thank you for your patience and support!

See you in the Mycofall! 🍄

More from Mycofall

Other announcements

All news
Game update13 Sep 2026Apologies - Progression Reset Bug in v0.7.0Progression Reset - We are sorry A bug in v0.7.0 caused players' progression to reset. This happened due to changes in how save files are handled - the update created differences in the save structure that wiped progression data. We're genuinely sorry. We know how frustrating this is. We're taking this seriously and improving our testing procedures to prevent this from happening again in future…In-game event2 Sep 2026Update v0.7.0 - Co-op Revive & BalancingUpdate v0.7.0 - Co-op Revive & Big Balance Pass We're back! After taking some well-deserved time to breathe and plan, we're diving into development with fresh energy. This update brings one of the biggest co-op features yet, plus a comprehensive balance overhaul that changes how the game feels. The Big Feature: Co-op Revive System This is what we're most excited about. Teammates can now revive…In-game event24 Jul 2026Hotfix v0.6.15 - Community UpdateHotfix v0.6.15 - Polish & Performance Update We've pushed another quick update focusing on stability and quality of life improvements! New Features Graphics Options: VSync option now available in Graphics settings (off by default) Co-op Lobby: Player list now shows each player's selected character icon in real-time Skill Shop: Now displays all skills, including locked ones Tutorial Recommendati…