We're back! After taking some well-deserved time to breathe and plan, we're diving into development with fresh energy. This update brings one of the biggest co-op features yet, plus a comprehensive balance overhaul that changes how the game feels.
This is what we're most excited about. Teammates can now revive downed players instead of ending the run immediately!
Here's how it works:
When a player goes down, they collapse and teammates get an alert
Nearby teammates can revive them by standing near their body and spending Mycelium over time
Revived players return with half HP, full dash charges, and brief invincibility
The cost increases each time a teammate goes down (and scales with difficulty)
Higher difficulties have shorter revive windows (-10s per difficulty level)
If you run out of time, the run ends
This completely changes co-op strategy. You now need to balance pushing forward with protecting teammates. Please test this thoroughly and give us feedback!
We've rethought wave and difficulty progression from the ground up. This is just the beginning - more changes are coming as we refine things. Send us your feedback on the current difficulty and progression!
Wave Scaling:
Enemies now attack more aggressively as waves progress - they pause less before attacking
Ranged enemies (Toxic Spitter, Flying Bug) now aim and reposition faster
Enemy projectile counts increase in later waves and higher difficulties (up to +3 extra shots)
Projectiles fly faster in later waves (up to 30% faster)
Enemy movement speed now scales progressively with difficulty the longer a run goes, not as a flat bonus
Boss Encounters:
Miss Mantis now scales properly with the wave she appears on (wave 20 on difficulty 1 is no longer as brutal)
Her jump attacks start simpler and scale up as waves progress (wave 20 now starts with fewer jumps instead of always 3)
Jump warning time slightly increased
Enemy Balancing:
Bork's max health slightly increased
Thorn's base damage reduced: 10 → 9
Enemy speed capped at a fast but reasonable maximum (was unlimited in very late waves)
Enemies paused less before attacking as difficulty increases
Perk Balancing:
Armor perk damage reduction reduced across all rarities (was blocking too many weak hits)
Wortak's fourth perk set HP bonus now capped at +1000 total (was unlimited)
Co-op Economy:
Increased starting mycelium bonus per additional player
Enemy kills now give more mycelium per player in larger groups
Maximum mycelium in the world now scales with player count
Elite Enemies and Bosses get slightly more health per additional player
Due to the extensive balance changes, all leaderboards have been reset! This is the perfect time to climb back up and reclaim your spot (or find a new one).
Whether you were at the top or just starting out, everyone's starting fresh. New era, new scores. Let's see what you can do!
Hub & Lobby:
Your last selected character, skill, and map are now remembered across restarts
New Codex notification highlight animation makes new entries easier to spot
Dedicated Quest button opens the Codex on quests
Invite Friend button lets you invite teammates directly via Steam overlay (works even in solo play)
Quit Game confirmation dialog prevents accidental exits
Gameplay:
Character death animations added
Alerts when you defeat Miss Mantis, Lord Rammhorn, or Greedle
Reduced music phase-transition hitches
Enhanced visual effect of collecting mycelium
Co-op:
Fixed melee enemies not showing wind-up animations for non-host players
Fixed difficulty selection resetting after finishing a run
Reduced network delay that could cause you to get hit after dodging
Miss Mantis is now untargetable while jumping (was being hit while airborne)
Gameplay:
Fixed Tick explosions causing hitches in late waves
Fixed Greedle sinking through the floor during its event
Fixed enemy speeds becoming absurd in ultra-late waves (80+)
We're currently building out a roadmap for what's next. More details coming soon! We're committed to keeping Mycofall fresh and exciting during Early Access.
Download v0.7.0 and test out the new co-op revive system!
We can't wait to hear what you think about the balance changes, the new revive mechanic, and how the difficulty feels now. Your feedback shapes what we do next! Join our Discord
See you in the forest! 🍄